Fix editor crash when renaming visual shader port
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756178d342
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@ -1773,8 +1773,6 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p
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undo_redo->create_action(TTR("Change Input Port Name"));
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undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
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undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
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undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
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undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
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undo_redo->commit_action();
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}
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@ -1801,8 +1799,6 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
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undo_redo->create_action(TTR("Change Output Port Name"));
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undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
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undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
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undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
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undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
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undo_redo->commit_action();
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}
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