diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index dc72500b0e4..1eb98ac391c 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -4,7 +4,8 @@ Plays positional sound in 2D space. - Plays audio that dampens with distance from screen center. + Plays audio that dampens with distance from a given position. + By default, audio is heard from the screen center. This can be changed by adding a [Listener2D] node to the scene and enabling it by calling [method Listener2D.make_current] on it. See also [AudioStreamPlayer] to play a sound non-positionally. [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).