diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 1eaa9f3677b..bf0458a1aab 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -5,7 +5,16 @@
An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
- Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back.
+ [codeblock]
+ # This creates an animation that makes the node "Enemy" move to the right by
+ # 100 pixels in 1 second.
+ var animation = Animation.new()
+ var track_index = animation.add_track(Animation.TYPE_VALUE)
+ animation.track_set_path(track_index, "Enemy:position.x")
+ animation.track_insert_key(track_index, 0.0, 0)
+ animation.track_insert_key(track_index, 0.5, 100)
+ [/codeblock]
+ Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back.
http://docs.godotengine.org/en/3.0/tutorials/animation/index.html