From 9a126f75bba10940b5abd33e5e2d3f4e850e630d Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Tue, 2 Oct 2018 23:35:59 -0300 Subject: [PATCH] Add example to Animation doc (cherry picked from commit a02f02b9ed7f65a38170785be2b45983842faa56) --- doc/classes/Animation.xml | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 1eaa9f3677b..bf0458a1aab 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -5,7 +5,16 @@ An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. - Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back. + [codeblock] + # This creates an animation that makes the node "Enemy" move to the right by + # 100 pixels in 1 second. + var animation = Animation.new() + var track_index = animation.add_track(Animation.TYPE_VALUE) + animation.track_set_path(track_index, "Enemy:position.x") + animation.track_insert_key(track_index, 0.0, 0) + animation.track_insert_key(track_index, 0.5, 100) + [/codeblock] + Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back. http://docs.godotengine.org/en/3.0/tutorials/animation/index.html