Add console wrapper app to handle console i/o redirection on Windows.
This commit is contained in:
parent
6a9317c9fc
commit
9a33c97c2a
@ -793,6 +793,7 @@ if selected_platform in platform_list:
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methods.generate_version_header(env.module_version_string)
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methods.generate_version_header(env.module_version_string)
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env["PROGSUFFIX_WRAP"] = suffix + env.module_version_string + ".console" + env["PROGSUFFIX"]
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env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
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env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
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env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
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env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
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# (SH)LIBSUFFIX will be used for our own built libraries
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# (SH)LIBSUFFIX will be used for our own built libraries
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@ -146,9 +146,16 @@ Error EditorExportPlatformPC::prepare_template(const Ref<EditorExportPreset> &p_
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return ERR_FILE_NOT_FOUND;
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return ERR_FILE_NOT_FOUND;
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}
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}
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String wrapper_template_path = template_path.get_basename() + "_console.exe";
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int con_wrapper_mode = p_preset->get("debug/export_console_script");
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bool copy_wrapper = (con_wrapper_mode == 1 && p_debug) || (con_wrapper_mode == 2);
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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da->make_dir_recursive(p_path.get_base_dir());
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da->make_dir_recursive(p_path.get_base_dir());
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Error err = da->copy(template_path, p_path, get_chmod_flags());
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Error err = da->copy(template_path, p_path, get_chmod_flags());
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if (err == OK && copy_wrapper && FileAccess::exists(wrapper_template_path)) {
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err = da->copy(wrapper_template_path, p_path.get_basename() + ".console.exe", get_chmod_flags());
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}
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if (err != OK) {
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if (err != OK) {
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add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("Failed to copy export template."));
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add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("Failed to copy export template."));
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}
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}
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@ -19,19 +19,44 @@ common_win = [
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"gl_manager_windows.cpp",
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"gl_manager_windows.cpp",
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]
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]
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common_win_wrap = [
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"console_wrapper_windows.cpp",
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]
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res_file = "godot_res.rc"
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res_file = "godot_res.rc"
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res_target = "godot_res" + env["OBJSUFFIX"]
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res_target = "godot_res" + env["OBJSUFFIX"]
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res_obj = env.RES(res_target, res_file)
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res_obj = env.RES(res_target, res_file)
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prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
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prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
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# Build console wrapper app.
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if env["windows_subsystem"] == "gui":
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env_wrap = env.Clone()
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res_wrap_file = "godot_res_wrap.rc"
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res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
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res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
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if env.msvc:
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env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env_wrap.Append(LINKFLAGS=["version.lib"])
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else:
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env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
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env_wrap.Append(LIBS=["version"])
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prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
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# Microsoft Visual Studio Project Generation
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# Microsoft Visual Studio Project Generation
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if env["vsproj"]:
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if env["vsproj"]:
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env.vs_srcs += ["platform/windows/" + res_file]
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env.vs_srcs += ["platform/windows/" + res_file]
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env.vs_srcs += ["platform/windows/godot.natvis"]
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env.vs_srcs += ["platform/windows/godot.natvis"]
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for x in common_win:
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for x in common_win:
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env.vs_srcs += ["platform/windows/" + str(x)]
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env.vs_srcs += ["platform/windows/" + str(x)]
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if env["windows_subsystem"] == "gui":
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for x in common_win_wrap:
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env.vs_srcs += ["platform/windows/" + str(x)]
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if not os.getenv("VCINSTALLDIR"):
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if not os.getenv("VCINSTALLDIR"):
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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if env["windows_subsystem"] == "gui":
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env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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181
platform/windows/console_wrapper_windows.cpp
Normal file
181
platform/windows/console_wrapper_windows.cpp
Normal file
@ -0,0 +1,181 @@
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/*************************************************************************/
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/* console_wrapper_windows.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <windows.h>
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#include <shlwapi.h>
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#include <stdio.h>
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#include <stdlib.h>
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#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
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#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x4
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#endif
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int main(int argc, char *argv[]) {
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// Get executable name.
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WCHAR exe_name[MAX_PATH] = {};
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if (!GetModuleFileNameW(nullptr, exe_name, MAX_PATH)) {
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wprintf(L"GetModuleFileName failed, error %d\n", GetLastError());
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return -1;
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}
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// Get product name from the resources and set console title.
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DWORD ver_info_handle = 0;
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DWORD ver_info_size = GetFileVersionInfoSizeW(exe_name, &ver_info_handle);
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if (ver_info_size > 0) {
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LPBYTE ver_info = (LPBYTE)malloc(ver_info_size);
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if (ver_info) {
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if (GetFileVersionInfoW(exe_name, ver_info_handle, ver_info_size, ver_info)) {
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LPCWSTR text_ptr = nullptr;
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UINT text_size = 0;
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if (VerQueryValueW(ver_info, L"\\StringFileInfo\\040904b0\\ProductName", (void **)&text_ptr, &text_size) && (text_size > 0)) {
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SetConsoleTitleW(text_ptr);
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}
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}
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free(ver_info);
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}
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}
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// Enable virtual termial sequences processing.
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HANDLE stdout_handle = GetStdHandle(STD_OUTPUT_HANDLE);
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DWORD out_mode = ENABLE_PROCESSED_OUTPUT | ENABLE_VIRTUAL_TERMINAL_PROCESSING;
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SetConsoleMode(stdout_handle, out_mode);
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// Find main executable name and check if it exist.
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static PCWSTR exe_renames[] = {
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L".console.exe",
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L"_console.exe",
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L" console.exe",
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L"console.exe",
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nullptr,
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};
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bool rename_found = false;
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for (int i = 0; exe_renames[i]; i++) {
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PWSTR c = StrRStrIW(exe_name, nullptr, exe_renames[i]);
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if (c) {
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CopyMemory(c, L".exe", sizeof(WCHAR) * 5);
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rename_found = true;
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break;
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}
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}
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if (!rename_found) {
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wprintf(L"Invalid wrapper executable name.\n");
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return -1;
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}
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DWORD file_attrib = GetFileAttributesW(exe_name);
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if (file_attrib == INVALID_FILE_ATTRIBUTES || (file_attrib & FILE_ATTRIBUTE_DIRECTORY)) {
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wprintf(L"Main executable %ls not found.\n", exe_name);
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return -1;
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}
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// Create job to monitor process tree.
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HANDLE job_handle = CreateJobObjectW(nullptr, nullptr);
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if (!job_handle) {
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wprintf(L"CreateJobObject failed, error %d\n", GetLastError());
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return -1;
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}
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HANDLE io_port_handle = CreateIoCompletionPort(INVALID_HANDLE_VALUE, nullptr, 0, 1);
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if (!io_port_handle) {
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wprintf(L"CreateIoCompletionPort failed, error %d\n", GetLastError());
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return -1;
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}
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JOBOBJECT_ASSOCIATE_COMPLETION_PORT compl_port;
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ZeroMemory(&compl_port, sizeof(compl_port));
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compl_port.CompletionKey = job_handle;
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compl_port.CompletionPort = io_port_handle;
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if (!SetInformationJobObject(job_handle, JobObjectAssociateCompletionPortInformation, &compl_port, sizeof(compl_port))) {
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wprintf(L"SetInformationJobObject(AssociateCompletionPortInformation) failed, error %d\n", GetLastError());
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return -1;
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}
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JOBOBJECT_EXTENDED_LIMIT_INFORMATION jeli;
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ZeroMemory(&jeli, sizeof(jeli));
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jeli.BasicLimitInformation.LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;
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if (!SetInformationJobObject(job_handle, JobObjectExtendedLimitInformation, &jeli, sizeof(jeli))) {
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wprintf(L"SetInformationJobObject(ExtendedLimitInformation) failed, error %d\n", GetLastError());
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return -1;
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}
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// Start the main process.
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PROCESS_INFORMATION pi;
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ZeroMemory(&pi, sizeof(pi));
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STARTUPINFOW si;
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ZeroMemory(&si, sizeof(si));
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si.cb = sizeof(si);
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WCHAR new_command_line[32767];
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_snwprintf_s(new_command_line, 32767, _TRUNCATE, L"%ls %ls", exe_name, PathGetArgsW(GetCommandLineW()));
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if (!CreateProcessW(nullptr, new_command_line, nullptr, nullptr, true, CREATE_SUSPENDED, nullptr, nullptr, &si, &pi)) {
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wprintf(L"CreateProcess failed, error %d\n", GetLastError());
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return -1;
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}
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if (!AssignProcessToJobObject(job_handle, pi.hProcess)) {
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wprintf(L"AssignProcessToJobObject failed, error %d\n", GetLastError());
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return -1;
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}
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ResumeThread(pi.hThread);
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CloseHandle(pi.hThread);
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// Wait until main process and all of its children are finished.
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DWORD completion_code = 0;
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ULONG_PTR completion_key = 0;
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LPOVERLAPPED overlapped = nullptr;
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while (GetQueuedCompletionStatus(io_port_handle, &completion_code, &completion_key, &overlapped, INFINITE)) {
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if ((HANDLE)completion_key == job_handle && completion_code == JOB_OBJECT_MSG_ACTIVE_PROCESS_ZERO) {
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break;
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}
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}
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CloseHandle(job_handle);
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CloseHandle(io_port_handle);
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// Get exit code of the main process.
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DWORD exit_code = 0;
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GetExitCodeProcess(pi.hProcess, &exit_code);
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CloseHandle(pi.hProcess);
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return exit_code;
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
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return main(0, nullptr);
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}
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@ -41,24 +41,13 @@ Error EditorExportPlatformWindows::sign_shared_object(const Ref<EditorExportPres
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}
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}
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}
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}
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Error EditorExportPlatformWindows::_export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path) {
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Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE);
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if (f.is_null()) {
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add_message(EXPORT_MESSAGE_ERROR, TTR("Debug Script Export"), vformat(TTR("Could not open file \"%s\"."), p_path));
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return ERR_CANT_CREATE;
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}
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f->store_line("@echo off");
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f->store_line("title \"" + p_app_name + "\"");
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f->store_line("\"%~dp0" + p_pkg_name + "\" \"%*\"");
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f->store_line("pause > nul");
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return OK;
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}
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Error EditorExportPlatformWindows::modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
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Error EditorExportPlatformWindows::modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
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if (p_preset->get("application/modify_resources")) {
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if (p_preset->get("application/modify_resources")) {
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_rcedit_add_data(p_preset, p_path);
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_rcedit_add_data(p_preset, p_path, true);
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String wrapper_path = p_path.get_basename() + ".console.exe";
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if (FileAccess::exists(wrapper_path)) {
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_rcedit_add_data(p_preset, wrapper_path, false);
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}
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}
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}
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return OK;
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return OK;
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}
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}
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@ -71,6 +60,10 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
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Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, pck_path, p_flags);
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Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, pck_path, p_flags);
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if (p_preset->get("codesign/enable") && err == OK) {
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if (p_preset->get("codesign/enable") && err == OK) {
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_code_sign(p_preset, pck_path);
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_code_sign(p_preset, pck_path);
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String wrapper_path = p_path.get_basename() + ".console.exe";
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if (FileAccess::exists(wrapper_path)) {
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_code_sign(p_preset, wrapper_path);
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}
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}
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}
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if (p_preset->get("binary_format/embed_pck") && err == OK) {
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if (p_preset->get("binary_format/embed_pck") && err == OK) {
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@ -81,25 +74,6 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
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}
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}
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}
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}
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String app_name;
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if (String(GLOBAL_GET("application/config/name")) != "") {
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app_name = String(GLOBAL_GET("application/config/name"));
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} else {
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app_name = "Unnamed";
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}
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app_name = OS::get_singleton()->get_safe_dir_name(app_name);
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// Save console script.
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if (err == OK) {
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int con_scr = p_preset->get("debug/export_console_script");
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if ((con_scr == 1 && p_debug) || (con_scr == 2)) {
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String scr_path = p_path.get_basename() + ".cmd";
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if (_export_debug_script(p_preset, app_name, p_path.get_file(), scr_path) != OK) {
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add_message(EXPORT_MESSAGE_ERROR, TTR("Debug Script Export"), TTR("Could not create console script."));
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}
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||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return err;
|
return err;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -146,7 +120,7 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
|
|||||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
|
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
|
||||||
}
|
}
|
||||||
|
|
||||||
Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
|
Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_set_icon) {
|
||||||
String rcedit_path = EDITOR_GET("export/windows/rcedit");
|
String rcedit_path = EDITOR_GET("export/windows/rcedit");
|
||||||
|
|
||||||
if (rcedit_path != String() && !FileAccess::exists(rcedit_path)) {
|
if (rcedit_path != String() && !FileAccess::exists(rcedit_path)) {
|
||||||
@ -184,7 +158,7 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset
|
|||||||
|
|
||||||
List<String> args;
|
List<String> args;
|
||||||
args.push_back(p_path);
|
args.push_back(p_path);
|
||||||
if (!icon_path.is_empty()) {
|
if (!icon_path.is_empty() && p_set_icon) {
|
||||||
args.push_back("--set-icon");
|
args.push_back("--set-icon");
|
||||||
args.push_back(icon_path);
|
args.push_back(icon_path);
|
||||||
}
|
}
|
||||||
|
@ -38,9 +38,8 @@
|
|||||||
#include "platform/windows/logo.gen.h"
|
#include "platform/windows/logo.gen.h"
|
||||||
|
|
||||||
class EditorExportPlatformWindows : public EditorExportPlatformPC {
|
class EditorExportPlatformWindows : public EditorExportPlatformPC {
|
||||||
Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path);
|
Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_set_icon);
|
||||||
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
|
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
|
||||||
Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
|
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
|
||||||
|
31
platform/windows/godot_res_wrap.rc
Normal file
31
platform/windows/godot_res_wrap.rc
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
#include "core/version.h"
|
||||||
|
#ifndef _STR
|
||||||
|
#define _STR(m_x) #m_x
|
||||||
|
#define _MKSTR(m_x) _STR(m_x)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
1 VERSIONINFO
|
||||||
|
FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
|
||||||
|
PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
|
||||||
|
FILEOS 4
|
||||||
|
FILETYPE 1
|
||||||
|
BEGIN
|
||||||
|
BLOCK "StringFileInfo"
|
||||||
|
BEGIN
|
||||||
|
BLOCK "040904b0"
|
||||||
|
BEGIN
|
||||||
|
VALUE "CompanyName", "Godot Engine"
|
||||||
|
VALUE "FileDescription", VERSION_NAME " (Console)"
|
||||||
|
VALUE "FileVersion", VERSION_NUMBER
|
||||||
|
VALUE "ProductName", VERSION_NAME " (Console)"
|
||||||
|
VALUE "Licence", "MIT"
|
||||||
|
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
|
||||||
|
VALUE "Info", "https://godotengine.org"
|
||||||
|
VALUE "ProductVersion", VERSION_FULL_BUILD
|
||||||
|
END
|
||||||
|
END
|
||||||
|
BLOCK "VarFileInfo"
|
||||||
|
BEGIN
|
||||||
|
VALUE "Translation", 0x409, 1200
|
||||||
|
END
|
||||||
|
END
|
@ -103,8 +103,6 @@ void RedirectIOToConsole() {
|
|||||||
RedirectStream("CONIN$", "r", stdin, STD_INPUT_HANDLE);
|
RedirectStream("CONIN$", "r", stdin, STD_INPUT_HANDLE);
|
||||||
RedirectStream("CONOUT$", "w", stdout, STD_OUTPUT_HANDLE);
|
RedirectStream("CONOUT$", "w", stdout, STD_OUTPUT_HANDLE);
|
||||||
RedirectStream("CONOUT$", "w", stderr, STD_ERROR_HANDLE);
|
RedirectStream("CONOUT$", "w", stderr, STD_ERROR_HANDLE);
|
||||||
|
|
||||||
printf("\n"); // Make sure our output is starting from the new line.
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -63,6 +63,10 @@
|
|||||||
#define WINDOWS_DEBUG_OUTPUT_ENABLED
|
#define WINDOWS_DEBUG_OUTPUT_ENABLED
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
|
||||||
|
#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x4
|
||||||
|
#endif
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
class ComAutoreleaseRef {
|
class ComAutoreleaseRef {
|
||||||
public:
|
public:
|
||||||
|
Loading…
Reference in New Issue
Block a user