Simplify GDVIRTUAL_REQUIRED_CALL calls
This commit is contained in:
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cd491c6e47
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9a3960daa5
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@ -148,10 +148,8 @@ bool EditorExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatfo
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Ref<Resource> EditorExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) {
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Ref<Resource> ret;
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if (GDVIRTUAL_REQUIRED_CALL(_customize_resource, p_resource, p_path, ret)) {
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return ret;
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}
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return Ref<Resource>();
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GDVIRTUAL_REQUIRED_CALL(_customize_resource, p_resource, p_path, ret);
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return ret;
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}
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bool EditorExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const {
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@ -162,18 +160,14 @@ bool EditorExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform>
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Node *EditorExportPlugin::_customize_scene(Node *p_root, const String &p_path) {
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Node *ret = nullptr;
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if (GDVIRTUAL_REQUIRED_CALL(_customize_scene, p_root, p_path, ret)) {
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return ret;
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}
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return nullptr;
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GDVIRTUAL_REQUIRED_CALL(_customize_scene, p_root, p_path, ret);
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return ret;
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}
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uint64_t EditorExportPlugin::_get_customization_configuration_hash() const {
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uint64_t ret = 0;
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if (GDVIRTUAL_REQUIRED_CALL(_get_customization_configuration_hash, ret)) {
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return ret;
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}
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return 0;
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GDVIRTUAL_REQUIRED_CALL(_get_customization_configuration_hash, ret);
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return ret;
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}
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void EditorExportPlugin::_end_customize_scenes() {
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@ -186,10 +180,8 @@ void EditorExportPlugin::_end_customize_resources() {
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String EditorExportPlugin::_get_name() const {
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String ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_name, ret)) {
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return ret;
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}
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return "";
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GDVIRTUAL_REQUIRED_CALL(_get_name, ret);
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return ret;
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}
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void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
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@ -92,18 +92,13 @@ void Material::inspect_native_shader_code() {
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RID Material::get_shader_rid() const {
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RID ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret)) {
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return ret;
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}
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return RID();
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GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret);
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return ret;
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}
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Shader::Mode Material::get_shader_mode() const {
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Shader::Mode ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret)) {
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return ret;
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}
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return Shader::MODE_MAX;
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Shader::Mode ret = Shader::MODE_MAX;
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GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret);
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return ret;
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}
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bool Material::_can_do_next_pass() const {
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@ -40,119 +40,83 @@
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Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr;
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int Mesh::get_surface_count() const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret);
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return ret;
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}
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int Mesh::surface_get_array_len(int p_idx) const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret);
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return ret;
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}
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int Mesh::surface_get_array_index_len(int p_idx) const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret);
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return ret;
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}
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Array Mesh::surface_get_arrays(int p_surface) const {
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Array ret;
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if (GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret)) {
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return ret;
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}
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return Array();
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GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret);
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return ret;
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}
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TypedArray<Array> Mesh::surface_get_blend_shape_arrays(int p_surface) const {
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TypedArray<Array> ret;
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if (GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret)) {
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return ret;
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}
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return TypedArray<Array>();
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GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret);
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return ret;
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}
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Dictionary Mesh::surface_get_lods(int p_surface) const {
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Dictionary ret;
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if (GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret)) {
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return ret;
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}
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return Dictionary();
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GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret);
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return ret;
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}
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uint32_t Mesh::surface_get_format(int p_idx) const {
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uint32_t ret;
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if (GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret)) {
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return ret;
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}
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return 0;
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uint32_t ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret);
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return ret;
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}
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Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
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uint32_t ret;
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if (GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret)) {
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return (Mesh::PrimitiveType)ret;
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}
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return PRIMITIVE_MAX;
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uint32_t ret = PRIMITIVE_MAX;
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GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret);
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return (Mesh::PrimitiveType)ret;
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}
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void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
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if (GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material)) {
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return;
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}
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GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material);
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}
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Ref<Material> Mesh::surface_get_material(int p_idx) const {
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Ref<Material> ret;
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if (GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret)) {
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return ret;
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}
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return Ref<Material>();
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GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret);
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return ret;
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}
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int Mesh::get_blend_shape_count() const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret);
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return ret;
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}
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StringName Mesh::get_blend_shape_name(int p_index) const {
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StringName ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret)) {
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return ret;
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}
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return StringName();
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GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret);
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return ret;
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}
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void Mesh::set_blend_shape_name(int p_index, const StringName &p_name) {
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if (GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name)) {
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return;
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}
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GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name);
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}
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AABB Mesh::get_aabb() const {
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AABB ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret)) {
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return ret;
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}
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return AABB();
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GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret);
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return ret;
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}
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Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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@ -35,11 +35,9 @@
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#include <limits.h>
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float StyleBox::get_style_margin(Side p_side) const {
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float ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret)) {
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return ret;
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}
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return 0;
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float ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret);
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return ret;
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}
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bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
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@ -49,9 +47,7 @@ bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
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}
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void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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if (GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect)) {
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return;
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}
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GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect);
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}
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void StyleBox::set_default_margin(Side p_side, float p_value) {
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@ -40,19 +40,15 @@
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#include "servers/camera/camera_feed.h"
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int Texture2D::get_width() const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
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return ret;
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}
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int Texture2D::get_height() const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
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return ret;
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}
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Size2 Texture2D::get_size() const {
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@ -1092,57 +1088,44 @@ TypedArray<Image> Texture3D::_get_datai() const {
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}
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Image::Format Texture3D::get_format() const {
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Image::Format ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) {
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return ret;
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}
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return Image::FORMAT_MAX;
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Image::Format ret = Image::FORMAT_MAX;
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GDVIRTUAL_REQUIRED_CALL(_get_format, ret);
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return ret;
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}
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int Texture3D::get_width() const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
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return ret;
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}
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int Texture3D::get_height() const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
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return ret;
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}
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int Texture3D::get_depth() const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_depth, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_depth, ret);
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return ret;
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}
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bool Texture3D::has_mipmaps() const {
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bool ret;
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if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) {
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return ret;
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}
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return false;
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bool ret = false;
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GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret);
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return ret;
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}
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Vector<Ref<Image>> Texture3D::get_data() const {
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TypedArray<Image> ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_data, ret)) {
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Vector<Ref<Image>> data;
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data.resize(ret.size());
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for (int i = 0; i < data.size(); i++) {
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data.write[i] = ret[i];
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}
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return data;
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GDVIRTUAL_REQUIRED_CALL(_get_data, ret);
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Vector<Ref<Image>> data;
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data.resize(ret.size());
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for (int i = 0; i < data.size(); i++) {
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data.write[i] = ret[i];
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}
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return Vector<Ref<Image>>();
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return data;
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}
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void Texture3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
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@ -2859,60 +2842,45 @@ AnimatedTexture::~AnimatedTexture() {
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///////////////////////////////
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Image::Format TextureLayered::get_format() const {
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Image::Format ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) {
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return ret;
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}
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return Image::FORMAT_MAX;
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Image::Format ret = Image::FORMAT_MAX;
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GDVIRTUAL_REQUIRED_CALL(_get_format, ret);
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return ret;
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}
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TextureLayered::LayeredType TextureLayered::get_layered_type() const {
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uint32_t ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret)) {
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return (LayeredType)ret;
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}
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return LAYERED_TYPE_2D_ARRAY;
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uint32_t ret = LAYERED_TYPE_2D_ARRAY;
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GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret);
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return (LayeredType)ret;
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}
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int TextureLayered::get_width() const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_width, ret);
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return ret;
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}
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int TextureLayered::get_height() const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_height, ret);
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return ret;
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}
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int TextureLayered::get_layers() const {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_layers, ret)) {
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return ret;
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}
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return 0;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_get_layers, ret);
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return ret;
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}
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bool TextureLayered::has_mipmaps() const {
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bool ret;
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if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) {
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return ret;
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}
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return false;
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bool ret = false;
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GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret);
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return ret;
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}
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Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
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Ref<Image> ret;
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if (GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret)) {
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return ret;
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}
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return Ref<Image>();
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GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret);
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return ret;
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}
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void TextureLayered::_bind_methods() {
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@ -31,9 +31,7 @@
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#include "audio_effect.h"
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void AudioEffectInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
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if (GDVIRTUAL_REQUIRED_CALL(_process, p_src_frames, p_dst_frames, p_frame_count)) {
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return;
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}
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GDVIRTUAL_REQUIRED_CALL(_process, p_src_frames, p_dst_frames, p_frame_count);
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}
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bool AudioEffectInstance::process_silence() const {
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bool ret = false;
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@ -50,10 +48,8 @@ void AudioEffectInstance::_bind_methods() {
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Ref<AudioEffectInstance> AudioEffect::instantiate() {
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Ref<AudioEffectInstance> ret;
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if (GDVIRTUAL_REQUIRED_CALL(_instantiate, ret)) {
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return ret;
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}
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return Ref<AudioEffectInstance>();
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GDVIRTUAL_REQUIRED_CALL(_instantiate, ret);
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return ret;
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}
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void AudioEffect::_bind_methods() {
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GDVIRTUAL_BIND(_instantiate);
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@ -71,12 +71,9 @@ void AudioStreamPlayback::seek(double p_time) {
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}
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int AudioStreamPlayback::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
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int ret;
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if (GDVIRTUAL_REQUIRED_CALL(_mix, p_buffer, p_rate_scale, p_frames, ret)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
return 0;
|
||||
int ret = 0;
|
||||
GDVIRTUAL_REQUIRED_CALL(_mix, p_buffer, p_rate_scale, p_frames, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void AudioStreamPlayback::tag_used_streams() {
|
||||
|
@ -107,20 +104,14 @@ void AudioStreamPlaybackResampled::begin_resample() {
|
|||
}
|
||||
|
||||
int AudioStreamPlaybackResampled::_mix_internal(AudioFrame *p_buffer, int p_frames) {
|
||||
int ret;
|
||||
if (GDVIRTUAL_REQUIRED_CALL(_mix_resampled, p_buffer, p_frames, ret)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
return 0;
|
||||
int ret = 0;
|
||||
GDVIRTUAL_REQUIRED_CALL(_mix_resampled, p_buffer, p_frames, ret);
|
||||
return ret;
|
||||
}
|
||||
float AudioStreamPlaybackResampled::get_stream_sampling_rate() {
|
||||
float ret;
|
||||
if (GDVIRTUAL_REQUIRED_CALL(_get_stream_sampling_rate, ret)) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
return 0;
|
||||
float ret = 0;
|
||||
GDVIRTUAL_REQUIRED_CALL(_get_stream_sampling_rate, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void AudioStreamPlaybackResampled::_bind_methods() {
|
||||
|
|
|
@ -52,34 +52,26 @@ MovieWriter *MovieWriter::find_writer_for_file(const String &p_file) {
|
|||
}
|
||||
|
||||
uint32_t MovieWriter::get_audio_mix_rate() const {
|
||||
uint32_t ret = 0;
|
||||
if (GDVIRTUAL_REQUIRED_CALL(_get_audio_mix_rate, ret)) {
|
||||
return ret;
|
||||
}
|
||||
return 48000;
|
||||
uint32_t ret = 48000;
|
||||
GDVIRTUAL_REQUIRED_CALL(_get_audio_mix_rate, ret);
|
||||
return ret;
|
||||
}
|
||||
AudioServer::SpeakerMode MovieWriter::get_audio_speaker_mode() const {
|
||||
AudioServer::SpeakerMode ret = AudioServer::SPEAKER_MODE_STEREO;
|
||||
if (GDVIRTUAL_REQUIRED_CALL(_get_audio_speaker_mode, ret)) {
|
||||
return ret;
|
||||
}
|
||||
return AudioServer::SPEAKER_MODE_STEREO;
|
||||
GDVIRTUAL_REQUIRED_CALL(_get_audio_speaker_mode, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
Error MovieWriter::write_begin(const Size2i &p_movie_size, uint32_t p_fps, const String &p_base_path) {
|
||||
Error ret = OK;
|
||||
if (GDVIRTUAL_REQUIRED_CALL(_write_begin, p_movie_size, p_fps, p_base_path, ret)) {
|
||||
return ret;
|
||||
}
|
||||
return ERR_UNCONFIGURED;
|
||||
Error ret = ERR_UNCONFIGURED;
|
||||
GDVIRTUAL_REQUIRED_CALL(_write_begin, p_movie_size, p_fps, p_base_path, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
Error MovieWriter::write_frame(const Ref<Image> &p_image, const int32_t *p_audio_data) {
|
||||
Error ret = OK;
|
||||
if (GDVIRTUAL_REQUIRED_CALL(_write_frame, p_image, p_audio_data, ret)) {
|
||||
return ret;
|
||||
}
|
||||
return ERR_UNCONFIGURED;
|
||||
Error ret = ERR_UNCONFIGURED;
|
||||
GDVIRTUAL_REQUIRED_CALL(_write_frame, p_image, p_audio_data, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void MovieWriter::write_end() {
|
||||
|
@ -88,18 +80,15 @@ void MovieWriter::write_end() {
|
|||
|
||||
bool MovieWriter::handles_file(const String &p_path) const {
|
||||
bool ret = false;
|
||||
if (GDVIRTUAL_REQUIRED_CALL(_handles_file, p_path, ret)) {
|
||||
return ret;
|
||||
}
|
||||
return false;
|
||||
GDVIRTUAL_REQUIRED_CALL(_handles_file, p_path, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void MovieWriter::get_supported_extensions(List<String> *r_extensions) const {
|
||||
Vector<String> exts;
|
||||
if (GDVIRTUAL_REQUIRED_CALL(_get_supported_extensions, exts)) {
|
||||
for (int i = 0; i < exts.size(); i++) {
|
||||
r_extensions->push_back(exts[i]);
|
||||
}
|
||||
GDVIRTUAL_REQUIRED_CALL(_get_supported_extensions, exts);
|
||||
for (int i = 0; i < exts.size(); i++) {
|
||||
r_extensions->push_back(exts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue