diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index b786b679331..8186b6cc746 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -100,7 +100,7 @@ - Called when an [InputEventKey] or [InputEventShortcut] hasn't been consumed by [method _input] or any GUI [Control] item. It is called before [method _unhandled_key_input] and [method _unhandled_input]. The input event propagates up through the node tree until a node consumes it. + Called when an [InputEventKey], [InputEventShortcut], or [InputEventJoypadButton] hasn't been consumed by [method _input] or any GUI [Control] item. It is called before [method _unhandled_key_input] and [method _unhandled_input]. The input event propagates up through the node tree until a node consumes it. It is only called if shortcut processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_shortcut_input]. To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called. This method can be used to handle shortcuts. For generic GUI events, use [method _input] instead. Gameplay events should usually be handled with either [method _unhandled_input] or [method _unhandled_key_input].