Documents the need for input_pickable in _input_event

Update CollisionObject2D.xml

Added member tags to missing docs
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FlamyAT 2019-07-21 09:57:36 +02:00 committed by Filip
parent 4379395892
commit 9a84cef4fc
1 changed files with 4 additions and 4 deletions

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@ -19,7 +19,7 @@
<argument index="2" name="shape_idx" type="int"> <argument index="2" name="shape_idx" type="int">
</argument> </argument>
<description> <description>
Accepts unhandled [InputEvent]s. [code]shape_idx[/code] is the child index of the clicked [Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up these events. Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be [code]true[/code]. [code]shape_idx[/code] is the child index of the clicked [Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up these events.
</description> </description>
</method> </method>
<method name="create_shape_owner"> <method name="create_shape_owner">
@ -227,17 +227,17 @@
<argument index="2" name="shape_idx" type="int"> <argument index="2" name="shape_idx" type="int">
</argument> </argument>
<description> <description>
Emitted when an input event occurs. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. See [method _input_event] for details. Emitted when an input event occurs. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. See [method _input_event] for details.
</description> </description>
</signal> </signal>
<signal name="mouse_entered"> <signal name="mouse_entered">
<description> <description>
Emitted when the mouse pointer enters any of this object's shapes. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. Emitted when the mouse pointer enters any of this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
</description> </description>
</signal> </signal>
<signal name="mouse_exited"> <signal name="mouse_exited">
<description> <description>
Emitted when the mouse pointer exits all this object's shapes. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. Emitted when the mouse pointer exits all this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
</description> </description>
</signal> </signal>
</signals> </signals>