Documented Light2D and LightOccluder2D

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Julian Murgia - StraToN 2016-05-29 01:41:22 +02:00
parent defe7f18c2
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@ -17751,266 +17751,314 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
</class>
<class name="Light2D" inherits="Node2D" category="Core">
<brief_description>
Node that casts light in a 2D environment.
</brief_description>
<description>
Node that casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
</description>
<methods>
<method name="set_enabled">
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Switches the Light2D on or off, depending on the 'enabled' parameter.
</description>
</method>
<method name="is_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if the Light2D is enabled, false if it is not.
</description>
</method>
<method name="set_texture">
<argument index="0" name="texture" type="Object">
</argument>
<description>
Set the texture of the Light2D.
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Object">
</return>
<description>
Return the texture of the Light2D.
</description>
</method>
<method name="set_texture_offset">
<argument index="0" name="texture_offset" type="Vector2">
</argument>
<description>
Set the offset of the light texture.
</description>
</method>
<method name="get_texture_offset" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the offset of the light texture.
</description>
</method>
<method name="set_color">
<argument index="0" name="color" type="Color">
</argument>
<description>
Set the color of the Light2D.
</description>
</method>
<method name="get_color" qualifiers="const">
<return type="Color">
</return>
<description>
Return the color of the Light2D.
</description>
</method>
<method name="set_height">
<argument index="0" name="height" type="float">
</argument>
<description>
Set the height of the Light2D. Used with 2D normalmapping.
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="float">
</return>
<description>
Return the height of the Light2D. Used with 2D normalmapping.
</description>
</method>
<method name="set_energy">
<argument index="0" name="energy" type="float">
</argument>
<description>
Set the energy value of the Light2D. The bigger the value, the stronger the light.
</description>
</method>
<method name="get_energy" qualifiers="const">
<return type="float">
</return>
<description>
Return the energy value of the Light2D.
</description>
</method>
<method name="set_texture_scale">
<argument index="0" name="texture_scale" type="float">
</argument>
<description>
Set the scale value of the light texture.
</description>
</method>
<method name="get_texture_scale" qualifiers="const">
<return type="float">
</return>
<description>
Return the scale value of the light texture.
</description>
</method>
<method name="set_z_range_min">
<argument index="0" name="z" type="int">
</argument>
<description>
Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
</description>
</method>
<method name="get_z_range_min" qualifiers="const">
<return type="int">
</return>
<description>
Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
</description>
</method>
<method name="set_z_range_max">
<argument index="0" name="z" type="int">
</argument>
<description>
Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
</description>
</method>
<method name="get_z_range_max" qualifiers="const">
<return type="int">
</return>
<description>
Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
</description>
</method>
<method name="set_layer_range_min">
<argument index="0" name="layer" type="int">
</argument>
<description>
Set the minimum layer value of objects of the scene that are affected by the Light2D.
</description>
</method>
<method name="get_layer_range_min" qualifiers="const">
<return type="int">
</return>
<description>
Get the minimum layer value of objects of the scene that are affected by the Light2D.
</description>
</method>
<method name="set_layer_range_max">
<argument index="0" name="layer" type="int">
</argument>
<description>
Set the maximum layer value of objects of the scene that are affected by the Light2D.
</description>
</method>
<method name="get_layer_range_max" qualifiers="const">
<return type="int">
</return>
<description>
Set the maximum layer value of objects of the scene that are affected by the Light2D.
</description>
</method>
<method name="set_item_mask">
<argument index="0" name="item_mask" type="int">
</argument>
<description>
Set the item mask of the Light2D to 'item_mask' value.
</description>
</method>
<method name="get_item_mask" qualifiers="const">
<return type="int">
</return>
<description>
Return the item mask of the Light2D.
</description>
</method>
<method name="set_item_shadow_mask">
<argument index="0" name="item_shadow_mask" type="int">
</argument>
<description>
Set the item shadow mask to 'item_shadow_mask' value.
</description>
</method>
<method name="get_item_shadow_mask" qualifiers="const">
<return type="int">
</return>
<description>
Return the item shadow mask of the Light2D.
</description>
</method>
<method name="set_mode">
<argument index="0" name="mode" type="int">
</argument>
<description>
Set the behaviour mode of the Light2D. Use constants defined in the constants section.
</description>
</method>
<method name="get_mode" qualifiers="const">
<return type="int">
</return>
<description>
Return the current mode set to the Light2D.
</description>
</method>
<method name="set_shadow_enabled">
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Enable or disable shadows casting from this Light2D according to the 'enabled' parameter.
</description>
</method>
<method name="is_shadow_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if shadow casting is enabled for this Light2D, else return false.
</description>
</method>
<method name="set_shadow_buffer_size">
<argument index="0" name="size" type="int">
</argument>
<description>
Set the shadow buffer size.
</description>
</method>
<method name="get_shadow_buffer_size" qualifiers="const">
<return type="int">
</return>
<description>
Return the shadow buffer size.
</description>
</method>
<method name="set_shadow_esm_multiplier">
<argument index="0" name="multiplier" type="float">
</argument>
<description>
Set the Exponential Shadow Multiplier (ESM) value of the Light2D.
</description>
</method>
<method name="get_shadow_esm_multiplier" qualifiers="const">
<return type="float">
</return>
<description>
Return the Exponential Shadow Multiplier (ESM) value of the Light2D.
</description>
</method>
<method name="set_shadow_color">
<argument index="0" name="shadow_color" type="Color">
</argument>
<description>
Set the color of casted shadows for this Light2D.
</description>
</method>
<method name="get_shadow_color" qualifiers="const">
<return type="Color">
</return>
<description>
Return the color of casted shadows for this Light2D.
</description>
</method>
</methods>
<constants>
<constant name="MODE_ADD" value="0">
Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light.
</constant>
<constant name="MODE_SUB" value="1">
Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
</constant>
<constant name="MODE_MIX" value="2">
Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
</constant>
<constant name="MODE_MASK" value="3">
The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
</constant>
</constants>
</class>
<class name="LightOccluder2D" inherits="Node2D" category="Core">
<brief_description>
Occludes light cast by a Light2D, thus casting shadows.
</brief_description>
<description>
Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows.
</description>
<methods>
<method name="set_occluder_polygon">
<argument index="0" name="polygon" type="OccluderPolygon2D">
</argument>
<description>
Set the OccluderPolygon2D that defines the LightOccluder2D.
</description>
</method>
<method name="get_occluder_polygon" qualifiers="const">
<return type="OccluderPolygon2D">
</return>
<description>
Return the OccluderPolygon2D that defines the LightOccluder2D.
</description>
</method>
<method name="set_occluder_light_mask">
<argument index="0" name="mask" type="int">
</argument>
<description>
Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
</description>
</method>
<method name="get_occluder_light_mask" qualifiers="const">
<return type="int">
</return>
<description>
Return the light mask of the LightOccluder2D.
</description>
</method>
</methods>