Merge pull request #49864 from Calinou/cylindermesh-allow-zero-radius
Allow a top and bottom radius equal to 0 in CylinderMesh
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9ace46a7d2
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@ -4,7 +4,7 @@
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Class representing a cylindrical [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to 0.0.
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Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to [code]0.0[/code].
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</description>
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<tutorials>
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</tutorials>
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@ -12,19 +12,19 @@
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</methods>
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<members>
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<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0">
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Bottom radius of the cylinder.
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Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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Full height of the cylinder.
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</member>
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
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Number of radial segments on the cylinder.
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Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
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Number of edge rings along the height of the cylinder.
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Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value.
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</member>
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<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0">
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Top radius of the cylinder.
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Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape.
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</member>
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</members>
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<constants>
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@ -866,9 +866,9 @@ void CylinderMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings);
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ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_top_radius", "get_top_radius");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_top_radius", "get_top_radius");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
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}
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