Import mesh colors in 8BPP.
* Colors were imported as 16BPP (half float) * Far most common use cases only require 8BPP * If you need higher data precision, use a custom array, which are supported now. **WARNING**: 3D Scenes imported in 4.0 no longer compatible with this new format. You need to re-import them (erase them from .godot/import)
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@ -565,11 +565,11 @@ void Sprite3D::_draw() {
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v_tangent = value;
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}
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uint16_t v_color[4] = {
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Math::make_half_float(color.r),
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Math::make_half_float(color.g),
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Math::make_half_float(color.b),
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Math::make_half_float(color.a),
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uint8_t v_color[4] = {
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uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
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};
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for (int i = 0; i < 4; i++) {
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@ -591,7 +591,7 @@ void Sprite3D::_draw() {
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
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}
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RID mesh = get_mesh();
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@ -931,11 +931,11 @@ void AnimatedSprite3D::_draw() {
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v_tangent = value;
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}
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uint16_t v_color[4] = {
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Math::make_half_float(color.r),
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Math::make_half_float(color.g),
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Math::make_half_float(color.b),
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Math::make_half_float(color.a),
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uint8_t v_color[4] = {
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uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
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};
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for (int i = 0; i < 4; i++) {
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@ -956,7 +956,7 @@ void AnimatedSprite3D::_draw() {
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8);
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memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
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}
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RID mesh = get_mesh();
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@ -223,7 +223,7 @@ void ImmediateMesh::surface_end() {
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if (uses_colors) {
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format |= ARRAY_FORMAT_COLOR;
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attribute_stride += sizeof(uint16_t) * 4;
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attribute_stride += sizeof(uint8_t) * 4;
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}
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uint32_t uv_offset = 0;
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if (uses_uvs) {
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@ -244,25 +244,25 @@ void ImmediateMesh::surface_end() {
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for (uint32_t i = 0; i < vertices.size(); i++) {
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if (uses_colors) {
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uint16_t *color16 = (uint16_t *)&surface_attribute_ptr[i * attribute_stride];
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uint8_t *color8 = (uint8_t *)&surface_attribute_ptr[i * attribute_stride];
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color16[0] = Math::make_half_float(colors[i].r);
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color16[1] = Math::make_half_float(colors[i].g);
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color16[2] = Math::make_half_float(colors[i].b);
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color16[3] = Math::make_half_float(colors[i].a);
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color8[0] = uint8_t(CLAMP(colors[i].r * 255.0, 0.0, 255.0));
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color8[1] = uint8_t(CLAMP(colors[i].g * 255.0, 0.0, 255.0));
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color8[2] = uint8_t(CLAMP(colors[i].b * 255.0, 0.0, 255.0));
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color8[3] = uint8_t(CLAMP(colors[i].a * 255.0, 0.0, 255.0));
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}
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if (uses_uvs) {
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float *uv = (float *)&surface_attribute_ptr[i * attribute_stride + uv_offset];
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uv[0] = uvs[i].x;
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uv[0] = uvs[i].y;
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uv[1] = uvs[i].y;
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}
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if (uses_uv2s) {
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float *uv2 = (float *)&surface_attribute_ptr[i * attribute_stride + uv2_offset];
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uv2[0] = uv2s[i].x;
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uv2[0] = uv2s[i].y;
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uv2[1] = uv2s[i].y;
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}
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}
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}
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@ -3258,8 +3258,8 @@ void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surf
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case RS::ARRAY_COLOR: {
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vd.offset = attribute_stride;
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vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
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attribute_stride += sizeof(int16_t) * 4;
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vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
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attribute_stride += sizeof(int8_t) * 4;
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buffer = s->attribute_buffer;
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} break;
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case RS::ARRAY_TEX_UV: {
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@ -438,13 +438,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
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ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
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const Color *src = array.ptr();
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uint16_t color16[4];
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for (int i = 0; i < p_vertex_array_len; i++) {
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color16[0] = Math::make_half_float(src[i].r);
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color16[1] = Math::make_half_float(src[i].g);
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color16[2] = Math::make_half_float(src[i].b);
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color16[3] = Math::make_half_float(src[i].a);
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memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8);
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uint8_t color8[4] = {
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uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
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uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
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};
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memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
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}
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} break;
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case RS::ARRAY_TEX_UV: {
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@ -761,7 +762,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
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elem_size = 4;
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} break;
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case RS::ARRAY_COLOR: {
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elem_size = 8;
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elem_size = 4;
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} break;
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case RS::ARRAY_TEX_UV: {
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elem_size = 8;
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@ -1123,8 +1124,9 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
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Color *w = arr.ptrw();
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for (int32_t j = 0; j < p_vertex_len; j++) {
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const uint16_t *v = (const uint16_t *)&ar[j * attrib_elem_size + offsets[i]];
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w[j] = Color(Math::half_to_float(v[0]), Math::half_to_float(v[1]), Math::half_to_float(v[2]), Math::half_to_float(v[3]));
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const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
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w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
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}
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ret[i] = arr;
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