From 9b03b9e989dd989f30b23f83b17bd0d1f125b8c0 Mon Sep 17 00:00:00 2001 From: Calinou Date: Sun, 22 May 2016 23:51:38 +0200 Subject: [PATCH] Change low processor usage mode to cap to 60 FPS rather than 40 FPS This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed. (cherry picked from commit cc5a020afe3e02a421b3fcfdfac3b6ea9cf6699d) --- main/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main/main.cpp b/main/main.cpp index b305b1a9031..72c43bd2eff 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1615,7 +1615,7 @@ bool Main::iteration() { } if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw()) - OS::get_singleton()->delay_usec(25000); //apply some delay to force idle time + OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max) else { uint32_t frame_delay = OS::get_singleton()->get_frame_delay(); if (frame_delay)