Fix gizmo on top material option having no effect
Update get_material function in EditorNode3DGizmoPlugin so that it enables the disable depth test flag on duplicate versions of the gizmo materials if the flag is not already set and the gizmo is set to use the 'x-ray' visibility state.
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9b1a1d2813
@ -979,10 +979,11 @@ Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_na
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Ref<StandardMaterial3D> mat = materials[p_name][index];
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if (current_state == ON_TOP && p_gizmo->is_selected()) {
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bool on_top_mat = mat->get_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST);
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if (!on_top_mat && current_state == ON_TOP && p_gizmo->is_selected()) {
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mat = mat->duplicate();
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mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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} else {
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mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, false);
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}
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return mat;
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