Revert "Pushes array of uniforms to first place in the buffer"
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@ -7441,6 +7441,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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int texture_uniforms = 0;
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int texture_binding = 0;
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int uniforms = 0;
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int instance_index = 0;
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ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
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@ -7791,6 +7792,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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return ERR_PARSE_ERROR;
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}
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uniform2.texture_order = -1;
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if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
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uniform2.order = uniforms++;
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}
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}
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if (uniform2.array_size > 0) {
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@ -8769,20 +8773,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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tk = _get_token();
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}
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int uniforms = 0;
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// Need to push arrays to first place in a uniform buffer in order to correct work.
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for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
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if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) {
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E->get().order = uniforms++;
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}
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}
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for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
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if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) {
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E->get().order = uniforms++;
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}
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}
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int error_line;
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String error_message;
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if (!_check_varying_usages(&error_line, &error_message)) {
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