Merge pull request #82633 from Faless/web/visibility_expose
[Web] Fix `dlink_enabled` build
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commit
9b29efd772
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@ -32,6 +32,7 @@
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#define AUDIO_DRIVER_WEB_H
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#include "godot_audio.h"
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#include "godot_js.h"
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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@ -55,8 +56,8 @@ private:
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int mix_rate = 0;
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int channel_count = 0;
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static void _state_change_callback(int p_state);
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static void _latency_update_callback(float p_latency);
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WASM_EXPORT static void _state_change_callback(int p_state);
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WASM_EXPORT static void _latency_update_callback(float p_latency);
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static AudioDriverWeb *singleton;
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@ -33,6 +33,8 @@
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#include "servers/display_server.h"
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#include "godot_js.h"
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#include <emscripten.h>
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#include <emscripten/html5.h>
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@ -88,28 +90,28 @@ private:
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static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
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// events
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static void fullscreen_change_callback(int p_fullscreen);
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static int mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers);
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static void mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers);
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static int mouse_wheel_callback(double p_delta_x, double p_delta_y);
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static void touch_callback(int p_type, int p_count);
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static void key_callback(int p_pressed, int p_repeat, int p_modifiers);
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static void vk_input_text_callback(const char *p_text, int p_cursor);
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static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
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WASM_EXPORT static void fullscreen_change_callback(int p_fullscreen);
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WASM_EXPORT static int mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers);
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WASM_EXPORT static void mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers);
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WASM_EXPORT static int mouse_wheel_callback(double p_delta_x, double p_delta_y);
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WASM_EXPORT static void touch_callback(int p_type, int p_count);
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WASM_EXPORT static void key_callback(int p_pressed, int p_repeat, int p_modifiers);
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WASM_EXPORT static void vk_input_text_callback(const char *p_text, int p_cursor);
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WASM_EXPORT static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
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void process_joypads();
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static void _js_utterance_callback(int p_event, int p_id, int p_pos);
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WASM_EXPORT static void _js_utterance_callback(int p_event, int p_id, int p_pos);
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static Vector<String> get_rendering_drivers_func();
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static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
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static void _dispatch_input_event(const Ref<InputEvent> &p_event);
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static void request_quit_callback();
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static void window_blur_callback();
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static void update_voices_callback(int p_size, const char **p_voice);
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static void update_clipboard_callback(const char *p_text);
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static void send_window_event_callback(int p_notification);
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static void drop_files_js_callback(char **p_filev, int p_filec);
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WASM_EXPORT static void request_quit_callback();
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WASM_EXPORT static void window_blur_callback();
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WASM_EXPORT static void update_voices_callback(int p_size, const char **p_voice);
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WASM_EXPORT static void update_clipboard_callback(const char *p_text);
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WASM_EXPORT static void send_window_event_callback(int p_notification);
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WASM_EXPORT static void drop_files_js_callback(char **p_filev, int p_filec);
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protected:
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int get_current_video_driver() const;
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@ -31,6 +31,8 @@
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#ifndef GODOT_JS_H
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#define GODOT_JS_H
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#define WASM_EXPORT __attribute__((visibility("default")))
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -68,11 +68,11 @@ private:
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int _js_id = 0;
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Callable _callable;
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static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
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static void _free_lock(void **p_lock, int p_type);
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static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
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static void *_alloc_variants(int p_size);
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static void _callback(void *p_ref, int p_arg_id, int p_argc);
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WASM_EXPORT static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
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WASM_EXPORT static void _free_lock(void **p_lock, int p_type);
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WASM_EXPORT static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
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WASM_EXPORT static void *_alloc_variants(int p_size);
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WASM_EXPORT static void _callback(void *p_ref, int p_arg_id, int p_argc);
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protected:
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bool _set(const StringName &p_name, const Variant &p_value) override;
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@ -33,6 +33,8 @@
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#include "audio_driver_web.h"
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#include "godot_js.h"
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#include "core/input/input.h"
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#include "drivers/unix/os_unix.h"
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#include "servers/audio_server.h"
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@ -48,11 +50,11 @@ class OS_Web : public OS_Unix {
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bool idb_needs_sync = false;
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bool pwa_is_waiting = false;
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static void main_loop_callback();
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WASM_EXPORT static void main_loop_callback();
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static void file_access_close_callback(const String &p_file, int p_flags);
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static void fs_sync_callback();
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static void update_pwa_state_callback();
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WASM_EXPORT static void file_access_close_callback(const String &p_file, int p_flags);
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WASM_EXPORT static void fs_sync_callback();
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WASM_EXPORT static void update_pwa_state_callback();
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protected:
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void initialize() override;
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