Make `Node.print_orphan_nodes()` static
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@ -535,7 +535,7 @@
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[b]Note:[/b] Internal children can only be moved within their expected "internal range" (see [code]internal[/code] parameter in [method add_child]).
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</description>
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</method>
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<method name="print_orphan_nodes">
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<method name="print_orphan_nodes" qualifiers="static">
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<return type="void" />
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<description>
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Prints all orphan nodes (nodes outside the [SceneTree]). Used for debugging.
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@ -2570,10 +2570,6 @@ static void _Node_debug_sn(Object *p_obj) {
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}
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#endif // DEBUG_ENABLED
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void Node::_print_orphan_nodes() {
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print_orphan_nodes();
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}
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void Node::print_orphan_nodes() {
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#ifdef DEBUG_ENABLED
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ObjectDB::debug_objects(_Node_debug_sn);
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@ -2741,6 +2737,7 @@ void Node::_bind_methods() {
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GLOBAL_DEF("editor/node_naming/name_casing", NAME_CASING_PASCAL_CASE);
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ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_casing", PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
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ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
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ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
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@ -2798,7 +2795,6 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Node::set_process_mode);
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ClassDB::bind_method(D_METHOD("get_process_mode"), &Node::get_process_mode);
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ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
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ClassDB::bind_method(D_METHOD("print_orphan_nodes"), &Node::_print_orphan_nodes);
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ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
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ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
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@ -173,7 +173,6 @@ private:
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void _propagate_ready();
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void _propagate_exit_tree();
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void _propagate_after_exit_tree();
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void _print_orphan_nodes();
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void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
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void _propagate_groups_dirty();
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Array _get_node_and_resource(const NodePath &p_path);
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