Merge pull request #58803 from KoBeWi/a_bit_of_everything

Various code and documentation improvements
This commit is contained in:
Rémi Verschelde 2022-03-06 00:17:39 +01:00 committed by GitHub
commit 9b4d4bbaea
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9 changed files with 20 additions and 21 deletions

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@ -82,7 +82,7 @@
Returns [code]true[/code] if the scene file has nodes. Returns [code]true[/code] if the scene file has nodes.
</description> </description>
</method> </method>
<method name="get_state"> <method name="get_state" qualifiers="const">
<return type="SceneState" /> <return type="SceneState" />
<description> <description>
Returns the [code]SceneState[/code] representing the scene file contents. Returns the [code]SceneState[/code] representing the scene file contents.

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@ -114,7 +114,7 @@
True if the interaction with particle attractors is enabled. True if the interaction with particle attractors is enabled.
</member> </member>
<member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0"> <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0">
Collision bouncyness. Collision bounciness.
</member> </member>
<member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="false"> <member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="false">
True if collisions are enabled for this particle system. True if collisions are enabled for this particle system.

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@ -21,7 +21,7 @@
<return type="void" /> <return type="void" />
<argument index="0" name="time_sec" type="float" default="-1" /> <argument index="0" name="time_sec" type="float" default="-1" />
<description> <description>
Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec &gt; 0[/code]. This also resets the remaining time to [code]wait_time[/code]. Starts the timer. Sets [member wait_time] to [code]time_sec[/code] if [code]time_sec &gt; 0[/code]. This also resets the remaining time to [member wait_time].
[b]Note:[/b] This method will not resume a paused timer. See [member paused]. [b]Note:[/b] This method will not resume a paused timer. See [member paused].
</description> </description>
</method> </method>

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@ -767,7 +767,6 @@ bool DynamicFontImportSettings::_char_update(int32_t p_char) {
selected_chars.insert(p_char); selected_chars.insert(p_char);
return true; return true;
} }
label_glyphs->set_text(TTR("Preloaded glyphs: ") + itos(selected_glyphs.size()));
} }
void DynamicFontImportSettings::_range_update(int32_t p_start, int32_t p_end) { void DynamicFontImportSettings::_range_update(int32_t p_start, int32_t p_end) {

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@ -117,7 +117,7 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
if (name_edit->get_text().is_empty()) { if (name_edit->get_text().is_empty()) {
is_valid = false; is_valid = false;
name_validation->set_texture(invalid_icon); name_validation->set_texture(invalid_icon);
name_validation->set_tooltip(TTR("Plugin name cannot not be blank.")); name_validation->set_tooltip(TTR("Plugin name cannot be blank."));
} }
if (script_edit->get_text().get_extension() != ext) { if (script_edit->get_text().get_extension() != ext) {
is_valid = false; is_valid = false;
@ -127,7 +127,7 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
if (script_edit->get_text().get_basename().is_empty()) { if (script_edit->get_text().get_basename().is_empty()) {
is_valid = false; is_valid = false;
script_validation->set_texture(invalid_icon); script_validation->set_texture(invalid_icon);
script_validation->set_tooltip(TTR("Script name cannot not be blank.")); script_validation->set_tooltip(TTR("Script name cannot be blank."));
} }
if (subfolder_edit->get_text().is_empty()) { if (subfolder_edit->get_text().is_empty()) {
is_valid = false; is_valid = false;

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@ -6920,19 +6920,19 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
} }
void Node3DEditor::_update_theme() { void Node3DEditor::_update_theme() {
tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons"))); tool_button[TOOL_MODE_SELECT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons"))); tool_button[TOOL_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")));
tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons"))); tool_button[TOOL_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons")));
tool_button[Node3DEditor::TOOL_MODE_SCALE]->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons"))); tool_button[TOOL_MODE_SCALE]->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons")));
tool_button[Node3DEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_theme_icon(SNAME("ListSelect"), SNAME("EditorIcons"))); tool_button[TOOL_MODE_LIST_SELECT]->set_icon(get_theme_icon(SNAME("ListSelect"), SNAME("EditorIcons")));
tool_button[Node3DEditor::TOOL_LOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Lock"), SNAME("EditorIcons"))); tool_button[TOOL_LOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")));
tool_button[Node3DEditor::TOOL_UNLOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons"))); tool_button[TOOL_UNLOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons")));
tool_button[Node3DEditor::TOOL_GROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons"))); tool_button[TOOL_GROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons")));
tool_button[Node3DEditor::TOOL_UNGROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons"))); tool_button[TOOL_UNGROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons")));
tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_theme_icon(SNAME("Object"), SNAME("EditorIcons"))); tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_icon(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")));
tool_option_button[Node3DEditor::TOOL_OPT_USE_SNAP]->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons"))); tool_option_button[TOOL_OPT_USE_SNAP]->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
tool_option_button[Node3DEditor::TOOL_OPT_OVERRIDE_CAMERA]->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons"))); tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_theme_icon(SNAME("Panels1"), SNAME("EditorIcons"))); view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_theme_icon(SNAME("Panels1"), SNAME("EditorIcons")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons"))); view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons")));

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@ -486,7 +486,7 @@ bool SceneTree::process(double p_time) {
} }
E->get()->set_time_left(time_left); E->get()->set_time_left(time_left);
if (time_left < 0) { if (time_left <= 0) {
E->get()->emit_signal(SNAME("timeout")); E->get()->emit_signal(SNAME("timeout"));
timers.erase(E); timers.erase(E);
} }

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@ -1653,7 +1653,7 @@ void PackedScene::recreate_state() {
#endif #endif
} }
Ref<SceneState> PackedScene::get_state() { Ref<SceneState> PackedScene::get_state() const {
return state; return state;
} }

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@ -228,7 +228,7 @@ public:
virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); } virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); }
#endif #endif
Ref<SceneState> get_state(); Ref<SceneState> get_state() const;
PackedScene(); PackedScene();
}; };