[HTML5] Fix some JS library signature.
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@ -84,7 +84,7 @@ extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const
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extern void godot_js_display_cursor_set_visible(int p_visible);
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// Display gamepad
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extern char *godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
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extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
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extern int godot_js_display_gamepad_sample();
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extern int godot_js_display_gamepad_sample_count();
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extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
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@ -683,7 +683,7 @@ const GodotDisplay = {
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return GodotDisplayScreen.exitFullscreen();
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},
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godot_js_display_desired_size_set__sig: 'v',
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godot_js_display_desired_size_set__sig: 'vii',
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godot_js_display_desired_size_set: function (width, height) {
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GodotDisplayScreen.desired_size = [width, height];
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GodotDisplayScreen.updateSize();
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@ -126,7 +126,7 @@ const GodotFetch = {
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},
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},
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godot_js_fetch_create__sig: 'iii',
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godot_js_fetch_create__sig: 'iiiiiii',
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godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
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const method = GodotRuntime.parseString(p_method);
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const url = GodotRuntime.parseString(p_url);
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@ -176,7 +176,7 @@ const GodotFetch = {
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return obj.status;
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},
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godot_js_fetch_read_headers__sig: 'iii',
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godot_js_fetch_read_headers__sig: 'iiii',
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godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
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const obj = IDHandler.get(p_id);
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if (!obj || !obj.response) {
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@ -193,7 +193,7 @@ const GodotFetch = {
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return 0;
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},
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godot_js_fetch_read_chunk__sig: 'ii',
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godot_js_fetch_read_chunk__sig: 'iiii',
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godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
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const obj = IDHandler.get(p_id);
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if (!obj || !obj.response) {
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@ -196,7 +196,7 @@ const GodotJSWrapper = {
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}
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},
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godot_js_wrapper_create_cb__sig: 'vii',
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godot_js_wrapper_create_cb__sig: 'iii',
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godot_js_wrapper_create_cb: function (p_ref, p_func) {
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const func = GodotRuntime.get_func(p_func);
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let id = 0;
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