From 9b85866c0757b2169ec318882e55fae4461d4166 Mon Sep 17 00:00:00 2001 From: lupoDharkael Date: Mon, 24 Sep 2018 21:21:10 +0200 Subject: [PATCH] Add code example to ArrayMesh class docs --- doc/classes/ArrayMesh.xml | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 453f28fe5a0..ed3d2d22057 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -3,6 +3,23 @@ + The [code]ArrayMesh[/code] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle + [codeblock] + var vertices = PoolVector3Array() + vertices.push_back(Vector3(0,1,0)) + vertices.push_back(Vector3(1,0,0)) + vertices.push_back(Vector3(0,0,1)) + # Initialize the ArrayMesh. + var arr_mesh = ArrayMesh.new() + var arrays = [] + arrays.resize(ArrayMesh.ARRAY_MAX) + arrays[ArrayMesh.ARRAY_VERTEX] = vertices + # Create the Mesh. + arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) + var m = MeshInstance.new() + m.mesh = arr_mesh + [/codeblock] + The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown.