do not crash when generating preview of very large sound files, fixes #4123
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@ -669,7 +669,7 @@ Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
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for(int j=0;j<h;j++) {
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for(int j=0;j<h;j++) {
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float v = (j/(float)h) * 2.0 - 1.0;
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float v = (j/(float)h) * 2.0 - 1.0;
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uint8_t* imgofs = &imgw[(j*w+i)*3];
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uint8_t* imgofs = &imgw[(uint64_t(j)*w+i)*3];
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if (v>min[0] && v<max[0]) {
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if (v>min[0] && v<max[0]) {
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imgofs[0]=255;
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imgofs[0]=255;
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imgofs[1]=150;
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imgofs[1]=150;
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@ -687,8 +687,8 @@ Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
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float max[2]={-1e10,-1e10};
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float max[2]={-1e10,-1e10};
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float min[2]={1e10,1e10};
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float min[2]={1e10,1e10};
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int c=stereo?2:1;
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int c=stereo?2:1;
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int from = i*len/w;
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int from = uint64_t(i)*len/w;
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int to = (i+1)*len/w;
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int to = (uint64_t(i)+1)*len/w;
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if (to>=len)
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if (to>=len)
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to=len-1;
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to=len-1;
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@ -699,7 +699,7 @@ Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
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for(int k=from;k<=to;k++) {
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for(int k=from;k<=to;k++) {
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float v = src[k*c+j]/32768.0;
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float v = src[uint64_t(k)*c+j]/32768.0;
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if (v>max[j])
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if (v>max[j])
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max[j]=v;
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max[j]=v;
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if (v<min[j])
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if (v<min[j])
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@ -715,7 +715,7 @@ Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
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for(int k=from;k<=to;k++) {
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for(int k=from;k<=to;k++) {
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float v = src[k*c+j]/128.0;
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float v = src[uint64_t(k)*c+j]/128.0;
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if (v>max[j])
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if (v>max[j])
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max[j]=v;
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max[j]=v;
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if (v<min[j])
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if (v<min[j])
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@ -211,7 +211,7 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag
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for(int j=0;j<h;j++) {
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for(int j=0;j<h;j++) {
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float v = (j/(float)h) * 2.0 - 1.0;
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float v = (j/(float)h) * 2.0 - 1.0;
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uint8_t* imgofs = &imgw[(j*w+i)*3];
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uint8_t* imgofs = &imgw[(uint64_t(j)*w+i)*3];
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if (v>min[0] && v<max[0]) {
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if (v>min[0] && v<max[0]) {
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imgofs[0]=255;
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imgofs[0]=255;
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imgofs[1]=150;
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imgofs[1]=150;
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@ -229,8 +229,8 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag
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float max[2]={-1e10,-1e10};
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float max[2]={-1e10,-1e10};
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float min[2]={1e10,1e10};
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float min[2]={1e10,1e10};
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int c=stereo?2:1;
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int c=stereo?2:1;
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int from = i*len/w;
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int from = uint64_t(i)*len/w;
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int to = (i+1)*len/w;
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int to = (uint64_t(i)+1)*len/w;
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if (to>=len)
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if (to>=len)
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to=len-1;
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to=len-1;
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@ -241,7 +241,7 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag
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for(int k=from;k<=to;k++) {
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for(int k=from;k<=to;k++) {
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float v = src[k*c+j]/32768.0;
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float v = src[uint64_t(k)*c+j]/32768.0;
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if (v>max[j])
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if (v>max[j])
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max[j]=v;
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max[j]=v;
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if (v<min[j])
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if (v<min[j])
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@ -257,7 +257,7 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag
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for(int k=from;k<=to;k++) {
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for(int k=from;k<=to;k++) {
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float v = src[k*c+j]/128.0;
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float v = src[uint64_t(k)*c+j]/128.0;
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if (v>max[j])
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if (v>max[j])
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max[j]=v;
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max[j]=v;
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if (v<min[j])
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if (v<min[j])
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@ -270,7 +270,7 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag
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if (!stereo) {
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if (!stereo) {
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for(int j=0;j<h;j++) {
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for(int j=0;j<h;j++) {
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float v = (j/(float)h) * 2.0 - 1.0;
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float v = (j/(float)h) * 2.0 - 1.0;
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uint8_t* imgofs = &imgw[(j*w+i)*3];
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uint8_t* imgofs = &imgw[(uint64_t(j)*w+i)*3];
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if (v>min[0] && v<max[0]) {
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if (v>min[0] && v<max[0]) {
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imgofs[0]=255;
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imgofs[0]=255;
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imgofs[1]=150;
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imgofs[1]=150;
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@ -297,7 +297,7 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag
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v = ((j-(h/2))/(float)(h/2)) * 2.0 - 1.0;
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v = ((j-(h/2))/(float)(h/2)) * 2.0 - 1.0;
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}
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}
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uint8_t* imgofs = &imgw[(j*w+i)*3];
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uint8_t* imgofs = &imgw[(uint64_t(j)*w+i)*3];
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if (v>min[half] && v<max[half]) {
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if (v>min[half] && v<max[half]) {
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imgofs[0]=255;
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imgofs[0]=255;
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imgofs[1]=150;
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imgofs[1]=150;
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