Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Make draw/compute lists threadsafe
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commit
9b9440165b
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@ -7518,6 +7518,9 @@ Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_spli
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}
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Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
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// Lock while draw_list is active
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_THREAD_SAFE_LOCK_
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if (p_splits == 0) {
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draw_list = memnew(DrawList);
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draw_list->command_buffer = frames[frame].draw_command_buffer;
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@ -7628,6 +7631,9 @@ void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
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memdelete(draw_list);
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draw_list = nullptr;
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}
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// draw_list is no longer active
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_THREAD_SAFE_UNLOCK_
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}
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void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
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@ -7741,6 +7747,9 @@ RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_
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ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
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ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
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// Lock while compute_list is active
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_THREAD_SAFE_LOCK_
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compute_list = memnew(ComputeList);
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compute_list->command_buffer = frames[frame].draw_command_buffer;
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compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
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@ -8214,6 +8223,9 @@ void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
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memdelete(compute_list);
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compute_list = nullptr;
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// compute_list is no longer active
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_THREAD_SAFE_UNLOCK_
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}
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void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
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@ -259,7 +259,6 @@ public:
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command_queue.push(RSG::storage, &RendererStorage::mesh_initialize, mesh);
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command_queue.push(RSG::storage, &RendererStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
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for (int i = 0; i < p_surfaces.size(); i++) {
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RSG::storage->mesh_add_surface(mesh, p_surfaces[i]);
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command_queue.push(RSG::storage, &RendererStorage::mesh_add_surface, mesh, p_surfaces[i]);
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}
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}
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