Print an error when calling an invalid method on an Animation
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@ -549,6 +549,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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int s = params.size();
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ERR_CONTINUE(s > VARIANT_ARG_MAX);
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#ifdef DEBUG_ENABLED
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if (!nc->node->has_method(method)) {
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ERR_PRINTS("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
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}
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#endif
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if (can_call) {
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MessageQueue::get_singleton()->push_call(
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nc->node,
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