sprite selection rectangle updates again (fixes issue 10936)
sprite selection rectangle was not updating in real time when dragging or rotating sprites; undoing translation/rotation changes did not update sprite rectangles either.
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@ -2301,19 +2301,24 @@ void CanvasItemEditor::_notification(int p_what) {
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Rect2 r = canvas_item->get_item_rect();
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Transform2D xform = canvas_item->get_transform();
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float anchors[4];
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Vector2 pivot;
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if (r != se->prev_rect || xform != se->prev_xform) {
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viewport->update();
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se->prev_rect = r;
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se->prev_xform = xform;
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}
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if (Object::cast_to<Control>(canvas_item)) {
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float anchors[4];
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Vector2 pivot;
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pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
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anchors[MARGIN_LEFT] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_LEFT);
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anchors[MARGIN_RIGHT] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_RIGHT);
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anchors[MARGIN_TOP] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_TOP);
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anchors[MARGIN_BOTTOM] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_BOTTOM);
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if (r != se->prev_rect || xform != se->prev_xform || pivot != se->prev_pivot || anchors[MARGIN_LEFT] != se->prev_anchors[MARGIN_LEFT] || anchors[MARGIN_RIGHT] != se->prev_anchors[MARGIN_RIGHT] || anchors[MARGIN_TOP] != se->prev_anchors[MARGIN_TOP] || anchors[MARGIN_BOTTOM] != se->prev_anchors[MARGIN_BOTTOM]) {
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if (pivot != se->prev_pivot || anchors[MARGIN_LEFT] != se->prev_anchors[MARGIN_LEFT] || anchors[MARGIN_RIGHT] != se->prev_anchors[MARGIN_RIGHT] || anchors[MARGIN_TOP] != se->prev_anchors[MARGIN_TOP] || anchors[MARGIN_BOTTOM] != se->prev_anchors[MARGIN_BOTTOM]) {
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viewport->update();
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se->prev_rect = r;
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se->prev_xform = xform;
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se->prev_pivot = pivot;
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se->prev_anchors[MARGIN_LEFT] = anchors[MARGIN_LEFT];
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se->prev_anchors[MARGIN_RIGHT] = anchors[MARGIN_RIGHT];
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