Merge pull request #51251 from LightningAA/show_view_rotation_dir-3.x
[3.x] Minor visual improvements to the view rotation gizmo
This commit is contained in:
commit
9bbb8cd40d
|
@ -136,9 +136,11 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (front) {
|
if (front) {
|
||||||
String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
|
|
||||||
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
|
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
|
||||||
draw_char(get_font("rotation_control", "EditorFonts"), p_axis.screen_point + Vector2(-4.0, 5.0) * EDSCALE, axis_name, "", Color(0.3, 0.3, 0.3));
|
if (positive) {
|
||||||
|
String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
|
||||||
|
draw_char(get_font("rotation_control", "EditorFonts"), p_axis.screen_point + Vector2(-4.0, 5.0) * EDSCALE, axis_name, "", Color(0.0, 0.0, 0.0));
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * (0.55 + (0.2 * (1.0 + p_axis.z_axis))), c);
|
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * (0.55 + (0.2 * (1.0 + p_axis.z_axis))), c);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue