-another approach to solving the deadlock problem :|
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@ -75,7 +75,10 @@ void StreamPlayer::sp_update() {
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//check that all this audio has been flushed before stopping the stream
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int to_mix = resampler.get_total() - resampler.get_todo();
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if (to_mix==0) {
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stop();
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if (!stop_request) {
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stop_request=true;
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call_deferred("stop");
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}
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return;
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}
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@ -164,6 +167,7 @@ void StreamPlayer::stop() {
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//_THREAD_SAFE_METHOD_
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AudioServer::get_singleton()->stream_set_active(stream_rid,false);
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stop_request=false;
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playback->stop();
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resampler.flush();
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@ -389,6 +393,7 @@ StreamPlayer::StreamPlayer() {
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stream_rid=AudioServer::get_singleton()->audio_stream_create(&internal_stream);
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buffering_ms=500;
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loop_point=0;
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stop_request=false;
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}
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@ -66,6 +66,7 @@ class StreamPlayer : public Node {
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float volume;
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float loop_point;
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int buffering_ms;
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volatile bool stop_request;
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AudioRBResampler resampler;
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@ -30,10 +30,6 @@
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#include "globals.h"
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#include "os/os.h"
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#ifdef NO_THREADS
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#define NO_AUDIO_THREADS
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#endif
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struct _AudioDriverLock {
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_AudioDriverLock() { if (AudioDriverSW::get_singleton()) AudioDriverSW::get_singleton()->lock(); }
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@ -701,24 +697,16 @@ void AudioServerSW::stream_set_active(RID p_stream, bool p_active) {
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if (s->active==p_active)
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return;
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if (!thread || thread->get_ID()!=Thread::get_caller_ID()) {
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//do not lock in mix thread
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lock();
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}
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{
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s->active=p_active;
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if (p_active)
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s->E=active_audio_streams.push_back(s);
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else {
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active_audio_streams.erase(s->E);
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s->E=NULL;
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}
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}
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if (!thread || thread->get_ID()!=Thread::get_caller_ID()) {
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//do not lock in mix thread
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unlock();
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AUDIO_LOCK;
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s->active=p_active;
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if (p_active)
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s->E=active_audio_streams.push_back(s);
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else {
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active_audio_streams.erase(s->E);
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s->E=NULL;
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}
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}
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bool AudioServerSW::stream_is_active(RID p_stream) const {
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@ -779,7 +767,7 @@ void AudioServerSW::_thread_func(void *self) {
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AudioServerSW *as=(AudioServerSW *)self;
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//as->thread->set_name("AudioServerSW");
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as->thread->set_name("AudioServerSW");
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while (!as->exit_update_thread) {
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as->_update_streams(true);
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@ -818,17 +806,16 @@ void AudioServerSW::init() {
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if (AudioDriverSW::get_singleton())
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AudioDriverSW::get_singleton()->start();
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#ifndef NO_AUDIO_THREADS
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#ifndef NO_THREADS
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exit_update_thread=false;
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thread = Thread::create(_thread_func,this);
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thread->set_name("AudioServerSW");
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#endif
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}
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void AudioServerSW::finish() {
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#ifndef NO_AUDIO_THREADS
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#ifndef NO_THREADS
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exit_update_thread=true;
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Thread::wait_to_finish(thread);
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memdelete(thread);
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@ -861,7 +848,7 @@ void AudioServerSW::_update_streams(bool p_thread) {
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void AudioServerSW::update() {
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_update_streams(false);
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#ifdef NO_AUDIO_THREADS
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#ifdef NO_THREADS
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_update_streams(true);
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#endif
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