save show built-in actions button state
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8e0346bade
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9c1278cae8
@ -31,6 +31,7 @@
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#include "editor/action_map_editor.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/event_listener_line_edit.h"
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#include "editor/input_event_configuration_dialog.h"
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#include "scene/gui/check_button.h"
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@ -224,6 +225,7 @@ void ActionMapEditor::_tree_item_activated() {
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void ActionMapEditor::set_show_builtin_actions(bool p_show) {
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show_builtin_actions = p_show;
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show_builtin_actions_checkbutton->set_pressed(p_show);
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EditorSettings::get_singleton()->set_project_metadata("project_settings", "show_builtin_actions", show_builtin_actions);
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// Prevent unnecessary updates of action list when cache is empty.
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if (!actions_cache.is_empty()) {
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@ -568,11 +570,13 @@ ActionMapEditor::ActionMapEditor() {
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_add_edit_text_changed(add_edit->get_text());
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show_builtin_actions_checkbutton = memnew(CheckButton);
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show_builtin_actions_checkbutton->set_pressed(false);
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show_builtin_actions_checkbutton->set_text(TTR("Show Built-in Actions"));
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show_builtin_actions_checkbutton->connect("toggled", callable_mp(this, &ActionMapEditor::set_show_builtin_actions));
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add_hbox->add_child(show_builtin_actions_checkbutton);
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show_builtin_actions = EditorSettings::get_singleton()->get_project_metadata("project_settings", "show_builtin_actions", false);
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show_builtin_actions_checkbutton->set_pressed(show_builtin_actions);
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main_vbox->add_child(add_hbox);
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// Action Editor Tree
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