Document the argument count limit in `SceneTree.call_group()`

This limitation should be lifted in 4.0 thanks to the new method
binding system, but it's still present in 3.2.x.
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Hugo Locurcio 2020-12-15 00:51:45 +01:00
parent ee903becc8
commit 9c234abdc9
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1 changed files with 4 additions and 2 deletions

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@ -21,7 +21,8 @@
<argument index="1" name="method" type="String"> <argument index="1" name="method" type="String">
</argument> </argument>
<description> <description>
Calls [code]method[/code] on each member of the given group. Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (7 arguments passed to this method in total).
</description> </description>
</method> </method>
<method name="call_group_flags" qualifiers="vararg"> <method name="call_group_flags" qualifiers="vararg">
@ -34,7 +35,8 @@
<argument index="2" name="method" type="String"> <argument index="2" name="method" type="String">
</argument> </argument>
<description> <description>
Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (8 arguments passed to this method in total).
</description> </description>
</method> </method>
<method name="change_scene"> <method name="change_scene">