Document the argument count limit in `SceneTree.call_group()`
This limitation should be lifted in 4.0 thanks to the new method binding system, but it's still present in 3.2.x.
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@ -21,7 +21,8 @@
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<argument index="1" name="method" type="String">
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<argument index="1" name="method" type="String">
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</argument>
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</argument>
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<description>
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<description>
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Calls [code]method[/code] on each member of the given group.
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Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
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[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (7 arguments passed to this method in total).
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</description>
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</description>
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</method>
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</method>
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<method name="call_group_flags" qualifiers="vararg">
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<method name="call_group_flags" qualifiers="vararg">
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@ -34,7 +35,8 @@
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<argument index="2" name="method" type="String">
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<argument index="2" name="method" type="String">
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</argument>
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</argument>
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<description>
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<description>
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Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags].
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Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
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[b]Note:[/b] [code]method[/code] may only have 5 arguments at most (8 arguments passed to this method in total).
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</description>
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</description>
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</method>
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</method>
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<method name="change_scene">
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<method name="change_scene">
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