Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing
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6f90b23702
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@ -771,7 +771,7 @@ void ShaderGLES3::initialize(const String &p_general_defines, int p_base_texture
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print_verbose("Shader '" + name + "' SHA256: " + base_sha256);
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}
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_image_units);
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glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_image_units);
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}
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void ShaderGLES3::set_shader_cache_dir(const String &p_dir) {
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@ -154,7 +154,7 @@ private:
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static bool shader_cache_save_debug;
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bool shader_cache_dir_valid = false;
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GLint max_image_units = 0;
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int64_t max_image_units = 0;
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enum StageType {
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STAGE_TYPE_VERTEX,
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@ -53,9 +53,9 @@ Config::Config() {
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singleton = this;
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{
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GLint max_extensions = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
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for (int i = 0; i < max_extensions; i++) {
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int64_t max_extensions = 0;
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glGetInteger64v(GL_NUM_EXTENSIONS, &max_extensions);
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for (int64_t i = 0; i < max_extensions; i++) {
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const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
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if (!s) {
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break;
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@ -88,11 +88,11 @@ Config::Config() {
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rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
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#endif
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glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
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glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
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glGetInteger64v(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
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glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
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glGetInteger64v(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
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glGetInteger64v(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
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support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
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if (support_anisotropic_filter) {
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@ -58,14 +58,14 @@ public:
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bool use_nearest_mip_filter = false;
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bool use_depth_prepass = true;
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int max_vertex_texture_image_units = 0;
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int max_texture_image_units = 0;
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int max_texture_size = 0;
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int max_viewport_size[2] = { 0, 0 };
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int max_uniform_buffer_size = 0;
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int max_renderable_elements = 0;
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int max_renderable_lights = 0;
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int max_lights_per_object = 0;
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int64_t max_vertex_texture_image_units = 0;
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int64_t max_texture_image_units = 0;
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int64_t max_texture_size = 0;
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int64_t max_viewport_size[2] = { 0, 0 };
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int64_t max_uniform_buffer_size = 0;
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int64_t max_renderable_elements = 0;
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int64_t max_renderable_lights = 0;
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int64_t max_lights_per_object = 0;
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// TODO implement wireframe in OpenGL
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// bool generate_wireframes;
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