Generate script resource preview without parsing
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@ -168,6 +168,18 @@ ScriptLanguage *ScriptServer::get_language(int p_idx) {
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return _languages[p_idx];
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}
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ScriptLanguage *ScriptServer::get_language_for_extension(const String &p_extension) {
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MutexLock lock(languages_mutex);
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for (int i = 0; i < _language_count; i++) {
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if (_languages[i] && _languages[i]->get_extension() == p_extension) {
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return _languages[i];
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}
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}
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return nullptr;
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}
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Error ScriptServer::register_language(ScriptLanguage *p_language) {
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MutexLock lock(languages_mutex);
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ERR_FAIL_NULL_V(p_language, ERR_INVALID_PARAMETER);
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@ -75,6 +75,7 @@ public:
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static bool is_scripting_enabled();
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_FORCE_INLINE_ static int get_language_count() { return _language_count; }
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static ScriptLanguage *get_language(int p_idx);
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static ScriptLanguage *get_language_for_extension(const String &p_extension);
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static Error register_language(ScriptLanguage *p_language);
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static Error unregister_language(const ScriptLanguage *p_language);
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@ -464,6 +464,17 @@ bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Script");
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}
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Ref<Texture2D> EditorScriptPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
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Error err;
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String code = FileAccess::get_file_as_string(p_path, &err);
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if (err != OK) {
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return Ref<Texture2D>();
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}
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ScriptLanguage *lang = ScriptServer::get_language_for_extension(p_path.get_extension());
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return _generate_from_source_code(lang, code, p_size, p_metadata);
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}
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Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
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Ref<Script> scr = p_from;
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if (scr.is_null()) {
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@ -471,18 +482,24 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from,
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}
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String code = scr->get_source_code().strip_edges();
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if (code.is_empty()) {
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return _generate_from_source_code(scr->get_language(), code, p_size, p_metadata);
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}
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Ref<Texture2D> EditorScriptPreviewPlugin::_generate_from_source_code(const ScriptLanguage *p_language, const String &p_source_code, const Size2 &p_size, Dictionary &p_metadata) const {
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if (p_source_code.is_empty()) {
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return Ref<Texture2D>();
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}
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List<String> kwors;
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scr->get_language()->get_reserved_words(&kwors);
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if (p_language) {
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p_language->get_reserved_words(&kwors);
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}
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HashSet<String> control_flow_keywords;
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HashSet<String> keywords;
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for (const String &E : kwors) {
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if (scr->get_language()->is_control_flow_keyword(E)) {
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if (p_language && p_language->is_control_flow_keyword(E)) {
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control_flow_keywords.insert(E);
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} else {
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keywords.insert(E);
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@ -505,7 +522,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from,
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if (bg_color.a == 0) {
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bg_color = Color(0, 0, 0, 0);
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}
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bg_color.a = MAX(bg_color.a, 0.2); // some background
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bg_color.a = MAX(bg_color.a, 0.2); // Ensure we have some background, regardless of the text editor setting.
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img->fill(bg_color);
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@ -519,14 +536,14 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from,
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bool in_keyword = false;
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bool in_comment = false;
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bool in_doc_comment = false;
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for (int i = 0; i < code.length(); i++) {
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char32_t c = code[i];
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for (int i = 0; i < p_source_code.length(); i++) {
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char32_t c = p_source_code[i];
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if (c > 32) {
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if (col < thumbnail_size) {
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Color color = text_color;
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if (c == '#') {
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if (i < code.length() - 1 && code[i + 1] == '#') {
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if (i < p_source_code.length() - 1 && p_source_code[i + 1] == '#') {
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in_doc_comment = true;
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} else {
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in_comment = true;
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@ -539,17 +556,17 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from,
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color = doc_comment_color;
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} else {
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if (is_symbol(c)) {
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//make symbol a little visible
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// Make symbol a little visible.
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color = symbol_color;
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in_control_flow_keyword = false;
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in_keyword = false;
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} else if (!prev_is_text && is_ascii_identifier_char(c)) {
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int pos = i;
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while (is_ascii_identifier_char(code[pos])) {
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while (is_ascii_identifier_char(p_source_code[pos])) {
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pos++;
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}
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String word = code.substr(i, pos - i);
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String word = p_source_code.substr(i, pos - i);
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if (control_flow_keywords.has(word)) {
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in_control_flow_keyword = true;
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} else if (keywords.has(word)) {
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@ -34,6 +34,8 @@
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#include "core/templates/safe_refcount.h"
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#include "editor/editor_resource_preview.h"
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class ScriptLanguage;
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void post_process_preview(Ref<Image> p_image);
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class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
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@ -112,9 +114,12 @@ public:
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class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
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GDCLASS(EditorScriptPreviewPlugin, EditorResourcePreviewGenerator);
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Ref<Texture2D> _generate_from_source_code(const ScriptLanguage *p_language, const String &p_source_code, const Size2 &p_size, Dictionary &p_metadata) const;
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public:
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virtual bool handles(const String &p_type) const override;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const override;
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EditorScriptPreviewPlugin();
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};
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