Set WINVER and _WIN32_WINNT values in VS project

While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only.

This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
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Marcin Zawiejski 2019-01-22 21:34:37 +01:00 committed by GitHub
parent ab843b1698
commit 9ca649c67b
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1 changed files with 2 additions and 2 deletions

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@ -208,8 +208,8 @@ def configure_msvc(env, manual_msvc_config):
'RTAUDIO_ENABLED', 'WASAPI_ENABLED',
'WINMIDI_ENABLED', 'TYPED_METHOD_BIND',
'WIN32', 'MSVC',
'WINVER=$target_win_version',
'_WIN32_WINNT=$target_win_version'])
'WINVER=%s' % env["target_win_version"],
'_WIN32_WINNT=%s' % env["target_win_version"]])
env.AppendUnique(CPPDEFINES=['NOMINMAX']) # disable bogus min/max WinDef.h macros
if env["bits"] == "64":
env.AppendUnique(CPPDEFINES=['_WIN64'])