GDScript: Fix usage of ints with typed array of floats
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@ -73,7 +73,7 @@ struct ContainerTypeValidate {
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return type != p_type.type || class_name != p_type.class_name || script != p_type.script;
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}
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// Coerces String and StringName into each other when needed.
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// Coerces String and StringName into each other and int into float when needed.
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_FORCE_INLINE_ bool validate(Variant &inout_variant, const char *p_operation = "use") const {
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if (type == Variant::NIL) {
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return true;
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@ -89,6 +89,9 @@ struct ContainerTypeValidate {
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} else if (type == Variant::STRING_NAME && inout_variant.get_type() == Variant::STRING) {
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inout_variant = StringName(inout_variant);
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return true;
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} else if (type == Variant::FLOAT && inout_variant.get_type() == Variant::INT) {
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inout_variant = (float)inout_variant;
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return true;
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}
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ERR_FAIL_V_MSG(false, "Attempted to " + String(p_operation) + " a variable of type '" + Variant::get_type_name(inout_variant.get_type()) + "' into a " + where + " of type '" + Variant::get_type_name(type) + "'.");
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@ -86,7 +86,8 @@ func test():
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var typed_int := 556
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var converted_floats: Array[float] = [typed_int]
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assert(str(converted_floats) == '[556]')
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converted_floats.push_back(498)
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assert(str(converted_floats) == '[556, 498]')
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assert(converted_floats.get_typed_builtin() == TYPE_FLOAT)
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