GDScript: Fix usage of ints with typed array of floats

This commit is contained in:
Dmitrii Maganov 2023-02-13 22:02:52 +02:00
parent 854d9c3d9c
commit 9cb2da89d6
2 changed files with 6 additions and 2 deletions

View File

@ -73,7 +73,7 @@ struct ContainerTypeValidate {
return type != p_type.type || class_name != p_type.class_name || script != p_type.script;
}
// Coerces String and StringName into each other when needed.
// Coerces String and StringName into each other and int into float when needed.
_FORCE_INLINE_ bool validate(Variant &inout_variant, const char *p_operation = "use") const {
if (type == Variant::NIL) {
return true;
@ -89,6 +89,9 @@ struct ContainerTypeValidate {
} else if (type == Variant::STRING_NAME && inout_variant.get_type() == Variant::STRING) {
inout_variant = StringName(inout_variant);
return true;
} else if (type == Variant::FLOAT && inout_variant.get_type() == Variant::INT) {
inout_variant = (float)inout_variant;
return true;
}
ERR_FAIL_V_MSG(false, "Attempted to " + String(p_operation) + " a variable of type '" + Variant::get_type_name(inout_variant.get_type()) + "' into a " + where + " of type '" + Variant::get_type_name(type) + "'.");

View File

@ -86,7 +86,8 @@ func test():
var typed_int := 556
var converted_floats: Array[float] = [typed_int]
assert(str(converted_floats) == '[556]')
converted_floats.push_back(498)
assert(str(converted_floats) == '[556, 498]')
assert(converted_floats.get_typed_builtin() == TYPE_FLOAT)