Fix some C# variable types In `AStar2D/3D` Class Reference
(cherry picked from commit 1928a84f6e
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@ -169,7 +169,7 @@
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astar.ConnectPoints(2, 3, false);
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astar.ConnectPoints(4, 3, false);
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astar.ConnectPoints(1, 4, false);
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int[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
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long[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
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[/csharp]
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[/codeblocks]
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If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
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@ -209,7 +209,7 @@
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astar.ConnectPoints(1, 2, true);
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astar.ConnectPoints(1, 3, true);
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int[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
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long[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
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[/csharp]
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[/codeblocks]
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</description>
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@ -197,7 +197,7 @@
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astar.ConnectPoints(2, 3, false);
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astar.ConnectPoints(4, 3, false);
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astar.ConnectPoints(1, 4, false);
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int[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
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long[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
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[/csharp]
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[/codeblocks]
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If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
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@ -236,7 +236,7 @@
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astar.ConnectPoints(1, 2, true);
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astar.ConnectPoints(1, 3, true);
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int[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
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long[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
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[/csharp]
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[/codeblocks]
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</description>
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