Fix some C# variable types In `AStar2D/3D` Class Reference

(cherry picked from commit 1928a84f6e)
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Dungeon Master 2024-08-23 00:11:40 +08:00 committed by Rémi Verschelde
parent 497570b1cf
commit 9cf21b4b03
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2 changed files with 4 additions and 4 deletions

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@ -169,7 +169,7 @@
astar.ConnectPoints(2, 3, false);
astar.ConnectPoints(4, 3, false);
astar.ConnectPoints(1, 4, false);
int[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
long[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
[/csharp]
[/codeblocks]
If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
@ -209,7 +209,7 @@
astar.ConnectPoints(1, 2, true);
astar.ConnectPoints(1, 3, true);
int[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
long[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
[/csharp]
[/codeblocks]
</description>

View File

@ -197,7 +197,7 @@
astar.ConnectPoints(2, 3, false);
astar.ConnectPoints(4, 3, false);
astar.ConnectPoints(1, 4, false);
int[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
long[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]
[/csharp]
[/codeblocks]
If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2.
@ -236,7 +236,7 @@
astar.ConnectPoints(1, 2, true);
astar.ConnectPoints(1, 3, true);
int[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
long[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]
[/csharp]
[/codeblocks]
</description>