Fix warning: Property not found: mono/editor/editor_path_optional (#36995)
(cherry picked from commit 05946be2f1
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d06ae167bf
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9d0518cf80
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@ -251,7 +251,7 @@ namespace GodotTools
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var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
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var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
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var msbuild = BuildTool.MsBuildMono;
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var msbuild = BuildTool.MsBuildMono;
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if (OS.IsWindows)
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if (OS.IsWindows)
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msbuild = RiderPathManager.IsRider((string) editorSettings.GetSetting(RiderPathManager.EditorPathSettingName))
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msbuild = RiderPathManager.IsExternalEditorSetToRider(editorSettings)
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? BuildTool.JetBrainsMsBuild
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? BuildTool.JetBrainsMsBuild
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: BuildTool.MsBuildVs;
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: BuildTool.MsBuildVs;
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@ -55,6 +55,11 @@ namespace GodotTools.Ides.Rider
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}
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}
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}
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}
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public static bool IsExternalEditorSetToRider(EditorSettings editorSettings)
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{
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return editorSettings.HasSetting(EditorPathSettingName) && IsRider((string) editorSettings.GetSetting(EditorPathSettingName));
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}
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public static bool IsRider(string path)
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public static bool IsRider(string path)
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{
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{
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if (string.IsNullOrEmpty(path))
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if (string.IsNullOrEmpty(path))
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