Make animation reset do less spam.
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d393708e75
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9d1979ba62
@ -30,6 +30,7 @@
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#include "editor/import/editor_importer_bake_reset.h"
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#include "core/error/error_list.h"
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#include "core/error/error_macros.h"
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#include "core/math/transform_3d.h"
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#include "editor/import/scene_importer_mesh_node_3d.h"
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@ -158,8 +159,13 @@ void BakeReset::_fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, Ba
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p_ap->get_animation_list(&anim_names);
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Node *root = p_ap->get_owner();
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ERR_FAIL_NULL(root);
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if (!p_ap->has_animation(p_bake_anim)) {
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return;
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}
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Ref<Animation> a = p_ap->get_animation(p_bake_anim);
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ERR_FAIL_NULL(a);
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if (a.is_null()) {
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return;
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}
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for (int32_t track = 0; track < a->get_track_count(); track++) {
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NodePath path = a->track_get_path(track);
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String string_path = path;
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@ -173,7 +179,10 @@ void BakeReset::_fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, Ba
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Quaternion rot;
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Vector3 scale;
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Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale);
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ERR_CONTINUE(err);
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if (err != OK) {
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ERR_PRINT_ONCE("Reset animation baker can't get key.");
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continue;
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}
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rot.normalize();
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Basis rot_basis = Basis(rot, scale);
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BakeResetRestBone rest_bone;
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