Merge pull request #50328 from nekomatata/convex-hull-simplification-3.x
[3.x] Options to clean/simplify convex hull generated from mesh
This commit is contained in:
commit
9d2cbe2c02
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@ -2249,14 +2249,22 @@ real_t ConvexHullComputer::compute(const Vector3 *p_coords, int32_t p_count, rea
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}
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Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh) {
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return convex_hull(p_points.ptr(), p_points.size(), r_mesh);
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}
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Error ConvexHullComputer::convex_hull(const PoolVector<Vector3> &p_points, Geometry::MeshData &r_mesh) {
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return convex_hull(p_points.read().ptr(), p_points.size(), r_mesh);
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}
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Error ConvexHullComputer::convex_hull(const Vector3 *p_points, int32_t p_point_count, Geometry::MeshData &r_mesh) {
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r_mesh = Geometry::MeshData(); // clear
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if (p_points.size() == 0) {
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if (p_point_count == 0) {
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return FAILED; // matches QuickHull
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}
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ConvexHullComputer ch;
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ch.compute(p_points.ptr(), p_points.size(), -1.0, -1.0);
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ch.compute(p_points, p_point_count, -1.0, -1.0);
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r_mesh.vertices = ch.vertices;
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@ -111,6 +111,8 @@ public:
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real_t compute(const Vector3 *p_coords, int32_t p_count, real_t p_shrink, real_t p_shrink_clamp);
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static Error convex_hull(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh);
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static Error convex_hull(const PoolVector<Vector3> &p_points, Geometry::MeshData &r_mesh);
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static Error convex_hull(const Vector3 *p_points, int32_t p_point_count, Geometry::MeshData &r_mesh);
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};
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#endif // CONVEX_HULL_H
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@ -16,8 +16,14 @@
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<method name="create_convex_shape" qualifiers="const">
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<return type="Shape">
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</return>
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<argument index="0" name="clean" type="bool" default="true">
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</argument>
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<argument index="1" name="simplify" type="bool" default="false">
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</argument>
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<description>
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Calculate a [ConvexPolygonShape] from the mesh.
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If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
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If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
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</description>
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</method>
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<method name="create_outline" qualifiers="const">
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@ -16,8 +16,14 @@
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<method name="create_convex_collision">
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<return type="void">
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</return>
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<argument index="0" name="clean" type="bool" default="true">
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</argument>
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<argument index="1" name="simplify" type="bool" default="false">
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</argument>
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<description>
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This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing.
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If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
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If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
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</description>
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</method>
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<method name="create_debug_tangents">
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@ -153,14 +153,18 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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ur->add_undo_method(node->get_parent(), "remove_child", cshape);
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: {
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case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE:
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case MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE: {
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if (node == get_tree()->get_edited_scene_root()) {
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err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
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err_dialog->popup_centered_minsize();
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return;
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}
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Ref<Shape> shape = mesh->create_convex_shape();
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bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
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Ref<Shape> shape = mesh->create_convex_shape(true, simplify);
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if (shape.is_null()) {
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err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
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@ -169,7 +173,11 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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}
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create Single Convex Shape"));
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if (simplify) {
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ur->create_action(TTR("Create Simplified Convex Shape"));
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} else {
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ur->create_action(TTR("Create Single Convex Shape"));
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}
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CollisionShape *cshape = memnew(CollisionShape);
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cshape->set_shape(shape);
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@ -186,6 +194,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
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if (node == get_tree()->get_edited_scene_root()) {
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err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
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@ -447,8 +456,10 @@ MeshInstanceEditor::MeshInstanceEditor() {
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options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
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options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
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options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
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options->get_popup()->add_item(TTR("Create Simplified Convex Collision Sibling"), MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
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options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a simplified convex collision shape.\nThis is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy."));
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options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
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options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));
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options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between a single convex collision and a polygon-based collision."));
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
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options->get_popup()->add_separator();
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@ -44,6 +44,7 @@ class MeshInstanceEditor : public Control {
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MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
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MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
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MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
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MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE,
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MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
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MENU_OPTION_CREATE_NAVMESH,
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MENU_OPTION_CREATE_OUTLINE_MESH,
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@ -32,7 +32,7 @@
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#include "scene/resources/mesh.h"
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#include "thirdparty/vhacd/public/VHACD.h"
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static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces) {
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static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) {
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Vector<float> vertices;
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vertices.resize(p_faces.size() * 9);
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Vector<uint32_t> indices;
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@ -47,8 +47,12 @@ static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces) {
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}
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}
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VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
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VHACD::IVHACD::Parameters params;
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if (p_max_convex_hulls > 0) {
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params.m_maxConvexHulls = p_max_convex_hulls;
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}
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VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
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decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params);
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int hull_count = decomposer->GetNConvexHulls();
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@ -611,12 +611,12 @@ void MeshInstance::create_multiple_convex_collisions() {
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}
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}
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Node *MeshInstance::create_convex_collision_node() {
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Node *MeshInstance::create_convex_collision_node(bool p_clean, bool p_simplify) {
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if (mesh.is_null()) {
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return nullptr;
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}
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Ref<Shape> shape = mesh->create_convex_shape();
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Ref<Shape> shape = mesh->create_convex_shape(p_clean, p_simplify);
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if (shape.is_null()) {
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return nullptr;
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}
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@ -628,8 +628,8 @@ Node *MeshInstance::create_convex_collision_node() {
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return static_body;
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}
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void MeshInstance::create_convex_collision() {
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StaticBody *static_body = Object::cast_to<StaticBody>(create_convex_collision_node());
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void MeshInstance::create_convex_collision(bool p_clean, bool p_simplify) {
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StaticBody *static_body = Object::cast_to<StaticBody>(create_convex_collision_node(p_clean, p_simplify));
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ERR_FAIL_COND(!static_body);
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static_body->set_name(String(get_name()) + "_col");
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@ -841,7 +841,7 @@ void MeshInstance::_bind_methods() {
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ClassDB::set_method_flags("MeshInstance", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
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ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance::create_multiple_convex_collisions);
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ClassDB::set_method_flags("MeshInstance", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
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ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance::create_convex_collision);
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ClassDB::bind_method(D_METHOD("create_convex_collision", "clean", "simplify"), &MeshInstance::create_convex_collision, DEFVAL(true), DEFVAL(false));
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ClassDB::set_method_flags("MeshInstance", "create_convex_collision", METHOD_FLAGS_DEFAULT);
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ClassDB::bind_method(D_METHOD("_mesh_changed"), &MeshInstance::_mesh_changed);
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ClassDB::bind_method(D_METHOD("_update_skinning"), &MeshInstance::_update_skinning);
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@ -128,8 +128,8 @@ public:
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Node *create_multiple_convex_collisions_node();
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void create_multiple_convex_collisions();
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Node *create_convex_collision_node();
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void create_convex_collision();
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Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false);
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void create_convex_collision(bool p_clean = true, bool p_simplify = false);
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void create_debug_tangents();
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@ -32,6 +32,7 @@
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#include "core/crypto/crypto_core.h"
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#include "core/local_vector.h"
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#include "core/math/convex_hull.h"
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#include "core/pair.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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@ -229,9 +230,17 @@ PoolVector<Face3> Mesh::get_faces() const {
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*/
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}
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Ref<Shape> Mesh::create_convex_shape() const {
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PoolVector<Vector3> vertices;
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Ref<Shape> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
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if (p_simplify) {
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Vector<Ref<Shape>> decomposed = convex_decompose(1);
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if (decomposed.size() == 1) {
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return decomposed[0];
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} else {
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ERR_PRINT("Convex shape simplification failed, falling back to simpler process.");
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}
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}
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PoolVector<Vector3> vertices;
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for (int i = 0; i < get_surface_count(); i++) {
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Array a = surface_get_arrays(i);
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ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape>());
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@ -240,6 +249,24 @@ Ref<Shape> Mesh::create_convex_shape() const {
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}
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Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape);
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if (p_clean) {
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Geometry::MeshData md;
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Error err = ConvexHullComputer::convex_hull(vertices, md);
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if (err == OK) {
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int vertex_count = md.vertices.size();
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vertices.resize(vertex_count);
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{
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PoolVector<Vector3>::Write w = vertices.write();
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for (int idx = 0; idx < vertex_count; ++idx) {
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w[idx] = md.vertices[idx];
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}
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}
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} else {
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ERR_PRINT("Convex shape cleaning failed, falling back to simpler process.");
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}
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}
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shape->set_points(vertices);
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return shape;
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}
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@ -539,7 +566,7 @@ void Mesh::clear_cache() const {
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debug_lines.clear();
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}
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Vector<Ref<Shape>> Mesh::convex_decompose() const {
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Vector<Ref<Shape>> Mesh::convex_decompose(int p_max_convex_hulls) const {
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ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape>>());
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PoolVector<Face3> faces = get_faces();
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@ -550,7 +577,7 @@ Vector<Ref<Shape>> Mesh::convex_decompose() const {
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f3.write[i] = f[i];
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}
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Vector<Vector<Face3>> decomposed = convex_composition_function(f3);
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Vector<Vector<Face3>> decomposed = convex_composition_function(f3, p_max_convex_hulls);
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Vector<Ref<Shape>> ret;
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@ -1428,7 +1455,7 @@ void ArrayMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
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ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
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ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
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ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
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ClassDB::bind_method(D_METHOD("create_convex_shape", "clean", "simplify"), &ArrayMesh::create_convex_shape, DEFVAL(true), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
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ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
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ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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@ -137,7 +137,7 @@ public:
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void generate_debug_mesh_indices(Vector<Vector3> &r_points);
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Ref<Shape> create_trimesh_shape() const;
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Ref<Shape> create_convex_shape() const;
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Ref<Shape> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
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Ref<Mesh> create_outline(float p_margin) const;
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@ -147,11 +147,11 @@ public:
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Size2 get_lightmap_size_hint() const;
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void clear_cache() const;
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typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &);
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typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls);
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static ConvexDecompositionFunc convex_composition_function;
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Vector<Ref<Shape>> convex_decompose() const;
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Vector<Ref<Shape>> convex_decompose(int p_max_convex_hulls = -1) const;
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Mesh();
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};
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