Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr

Expose is_class_ptr to GDNative for dynamic casts
This commit is contained in:
Rémi Verschelde 2020-01-03 11:32:01 +01:00 committed by GitHub
commit 9d3424f61d
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4 changed files with 36 additions and 0 deletions

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@ -114,6 +114,7 @@ public:
APIType api;
ClassInfo *inherits_ptr;
void *class_ptr;
HashMap<StringName, MethodBind *> method_map;
HashMap<StringName, int> constant_map;
HashMap<StringName, List<StringName> > enum_map;
@ -177,6 +178,7 @@ public:
ERR_FAIL_COND(!t);
t->creation_func = &creator<T>;
t->exposed = true;
t->class_ptr = T::get_class_ptr_static();
T::register_custom_data_to_otdb();
}
@ -188,6 +190,7 @@ public:
ClassInfo *t = classes.getptr(T::get_class_static());
ERR_FAIL_COND(!t);
t->exposed = true;
t->class_ptr = T::get_class_ptr_static();
//nothing
}
@ -206,6 +209,7 @@ public:
ERR_FAIL_COND(!t);
t->creation_func = &_create_ptr_func<T>;
t->exposed = true;
t->class_ptr = T::get_class_ptr_static();
T::register_custom_data_to_otdb();
}

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@ -170,6 +170,19 @@ bool GDAPI godot_is_instance_valid(const godot_object *p_object) {
return ObjectDB::instance_validate((Object *)p_object);
}
void *godot_get_class_tag(const godot_string_name *p_class) {
StringName class_name = *(StringName *)p_class;
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name);
return class_info ? class_info->class_ptr : NULL;
}
godot_object *godot_object_cast_to(const godot_object *p_object, void *p_class_tag) {
if (!p_object) return NULL;
Object *o = (Object *)p_object;
return o->is_class_ptr(p_class_tag) ? (godot_object *)o : NULL;
}
#ifdef __cplusplus
}
#endif

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@ -140,6 +140,21 @@
"arguments": [
["const godot_pool_color_array *", "p_self"]
]
},
{
"name": "godot_get_class_tag",
"return_type": "void *",
"arguments": [
["const godot_string_name *", "p_class"]
]
},
{
"name": "godot_object_cast_to",
"return_type": "godot_object *",
"arguments": [
["const godot_object *", "p_object"],
["void *", "p_class_tag"]
]
}
]
},

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@ -286,6 +286,10 @@ void GDAPI godot_print(const godot_string *p_message);
bool GDAPI godot_is_instance_valid(const godot_object *p_object);
//tags used for safe dynamic casting
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
#ifdef __cplusplus
}
#endif