Draw the filled part of the slider on float EditorSpinSliders
This makes it more obvious that the slider has a "filled" part on the left, which improves visibility especially in wider inspectors (such as the Project Settings and Editor Settings).
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@ -310,17 +310,24 @@ void EditorSpinSlider::_draw_spin_slider() {
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grabber->hide();
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}
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} else if (!hide_slider) {
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int grabber_w = 4 * EDSCALE;
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int width = get_size().width - sb->get_minimum_size().width - grabber_w;
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int ofs = sb->get_offset().x;
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int svofs = (get_size().height + vofs) / 2 - 1;
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const int grabber_w = 4 * EDSCALE;
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const int width = get_size().width - sb->get_minimum_size().width - grabber_w;
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const int ofs = sb->get_offset().x;
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const int svofs = (get_size().height + vofs) / 2 - 1;
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Color c = fc;
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c.a = 0.2;
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// Draw the horizontal slider's background.
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c.a = 0.2;
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draw_rect(Rect2(ofs, svofs + 1, width, 2 * EDSCALE), c);
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int gofs = get_as_ratio() * width;
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// Draw the horizontal slider's filled part on the left.
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const int gofs = get_as_ratio() * width;
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c.a = 0.45;
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draw_rect(Rect2(ofs, svofs + 1, gofs, 2 * EDSCALE), c);
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// Draw the horizontal slider's grabber.
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c.a = 0.9;
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Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE);
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const Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE);
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draw_rect(grabber_rect, c);
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bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !value_input->is_visible();
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