Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
This commit is contained in:
parent
57bdddce02
commit
9d6af9323a
|
@ -45,9 +45,10 @@ public:
|
|||
static const String PROJECT_DATA_DIR_NAME_SUFFIX;
|
||||
|
||||
enum {
|
||||
//properties that are not for built in values begin from this value, so builtin ones are displayed first
|
||||
// Properties that are not for built in values begin from this value, so builtin ones are displayed first.
|
||||
NO_BUILTIN_ORDER_BASE = 1 << 16
|
||||
};
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
const static PackedStringArray get_required_features();
|
||||
const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);
|
||||
|
|
|
@ -2763,18 +2763,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
|
|||
}
|
||||
} else if (extensions.size()) {
|
||||
String root_name = scene->get_name();
|
||||
// Very similar to node naming logic.
|
||||
switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) {
|
||||
case SCENE_NAME_CASING_AUTO:
|
||||
// Use casing of the root node.
|
||||
break;
|
||||
case SCENE_NAME_CASING_PASCAL_CASE: {
|
||||
root_name = root_name.to_pascal_case();
|
||||
} break;
|
||||
case SCENE_NAME_CASING_SNAKE_CASE:
|
||||
root_name = root_name.replace("-", "_").to_snake_case();
|
||||
break;
|
||||
}
|
||||
root_name = EditorNode::adjust_scene_name_casing(root_name);
|
||||
file->set_current_path(root_name + "." + extensions.front()->get().to_lower());
|
||||
}
|
||||
file->popup_file_dialog();
|
||||
|
@ -3090,6 +3079,19 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
|
|||
}
|
||||
}
|
||||
|
||||
String EditorNode::adjust_scene_name_casing(const String &root_name) {
|
||||
switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) {
|
||||
case SCENE_NAME_CASING_AUTO:
|
||||
// Use casing of the root node.
|
||||
break;
|
||||
case SCENE_NAME_CASING_PASCAL_CASE:
|
||||
return root_name.to_pascal_case();
|
||||
case SCENE_NAME_CASING_SNAKE_CASE:
|
||||
return root_name.replace("-", "_").to_snake_case();
|
||||
}
|
||||
return root_name;
|
||||
}
|
||||
|
||||
void EditorNode::_request_screenshot() {
|
||||
_screenshot();
|
||||
}
|
||||
|
|
|
@ -125,6 +125,12 @@ public:
|
|||
EDITOR_ASSETLIB
|
||||
};
|
||||
|
||||
enum SceneNameCasing {
|
||||
SCENE_NAME_CASING_AUTO,
|
||||
SCENE_NAME_CASING_PASCAL_CASE,
|
||||
SCENE_NAME_CASING_SNAKE_CASE
|
||||
};
|
||||
|
||||
struct ExecuteThreadArgs {
|
||||
String path;
|
||||
List<String> args;
|
||||
|
@ -233,12 +239,6 @@ private:
|
|||
MAX_BUILD_CALLBACKS = 128
|
||||
};
|
||||
|
||||
enum ScriptNameCasing {
|
||||
SCENE_NAME_CASING_AUTO,
|
||||
SCENE_NAME_CASING_PASCAL_CASE,
|
||||
SCENE_NAME_CASING_SNAKE_CASE
|
||||
};
|
||||
|
||||
struct BottomPanelItem {
|
||||
String name;
|
||||
Control *control = nullptr;
|
||||
|
@ -720,6 +720,8 @@ public:
|
|||
static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
|
||||
static VSplitContainer *get_top_split() { return singleton->top_split; }
|
||||
|
||||
static String adjust_scene_name_casing(const String &root_name);
|
||||
|
||||
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
|
||||
static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
|
||||
static void add_io_error(const String &p_error);
|
||||
|
|
|
@ -916,6 +916,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
|
|||
String existing;
|
||||
if (extensions.size()) {
|
||||
String root_name(tocopy->get_name());
|
||||
root_name = EditorNode::adjust_scene_name_casing(root_name);
|
||||
existing = root_name + "." + extensions.front()->get().to_lower();
|
||||
}
|
||||
new_scene_from_dialog->set_current_path(existing);
|
||||
|
|
Loading…
Reference in New Issue