diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 73a801c822c..9007681374e 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -755,6 +755,11 @@ void NavigationAgent2D::update_navigation() { navigation_path_index -= 1; navigation_finished = true; target_position_submitted = false; + if (avoidance_enabled) { + NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position()); + NavigationServer2D::get_singleton()->agent_set_velocity(agent, Vector2(0.0, 0.0)); + NavigationServer2D::get_singleton()->agent_set_velocity_forced(agent, Vector2(0.0, 0.0)); + } emit_signal(SNAME("navigation_finished")); break; } diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 63a2ff55349..ba11676225a 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -801,6 +801,11 @@ void NavigationAgent3D::update_navigation() { navigation_path_index -= 1; navigation_finished = true; target_position_submitted = false; + if (avoidance_enabled) { + NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); + NavigationServer3D::get_singleton()->agent_set_velocity(agent, Vector3(0.0, 0.0, 0.0)); + NavigationServer3D::get_singleton()->agent_set_velocity_forced(agent, Vector3(0.0, 0.0, 0.0)); + } emit_signal(SNAME("navigation_finished")); break; }