Merge pull request #54920 from Chaosus/vs_fix_crash
This commit is contained in:
commit
9da86c2fb7
|
@ -497,7 +497,7 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
|
|||
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
|
||||
VisualShader::DefaultTextureParam dtp;
|
||||
dtp.name = make_unique_id(p_type, p_id, "tex");
|
||||
dtp.params[0] = texture;
|
||||
dtp.params.push_back(texture);
|
||||
Vector<VisualShader::DefaultTextureParam> ret;
|
||||
ret.push_back(dtp);
|
||||
return ret;
|
||||
|
@ -895,7 +895,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh
|
|||
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
|
||||
VisualShader::DefaultTextureParam dtp;
|
||||
dtp.name = make_unique_id(p_type, p_id, "curve");
|
||||
dtp.params[0] = texture;
|
||||
dtp.params.push_back(texture);
|
||||
Vector<VisualShader::DefaultTextureParam> ret;
|
||||
ret.push_back(dtp);
|
||||
return ret;
|
||||
|
@ -980,7 +980,7 @@ String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, Visua
|
|||
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
|
||||
VisualShader::DefaultTextureParam dtp;
|
||||
dtp.name = make_unique_id(p_type, p_id, "curve3d");
|
||||
dtp.params[0] = texture;
|
||||
dtp.params.push_back(texture);
|
||||
Vector<VisualShader::DefaultTextureParam> ret;
|
||||
ret.push_back(dtp);
|
||||
return ret;
|
||||
|
@ -1162,7 +1162,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const {
|
|||
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
|
||||
VisualShader::DefaultTextureParam dtp;
|
||||
dtp.name = make_unique_id(p_type, p_id, "tex3d");
|
||||
dtp.params[0] = texture_array;
|
||||
dtp.params.push_back(texture_array);
|
||||
Vector<VisualShader::DefaultTextureParam> ret;
|
||||
ret.push_back(dtp);
|
||||
return ret;
|
||||
|
@ -1219,7 +1219,7 @@ String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const {
|
|||
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
|
||||
VisualShader::DefaultTextureParam dtp;
|
||||
dtp.name = make_unique_id(p_type, p_id, "tex3d");
|
||||
dtp.params[0] = texture;
|
||||
dtp.params.push_back(texture);
|
||||
Vector<VisualShader::DefaultTextureParam> ret;
|
||||
ret.push_back(dtp);
|
||||
return ret;
|
||||
|
@ -1318,7 +1318,7 @@ bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
|
|||
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
|
||||
VisualShader::DefaultTextureParam dtp;
|
||||
dtp.name = make_unique_id(p_type, p_id, "cube");
|
||||
dtp.params[0] = cube_map;
|
||||
dtp.params.push_back(cube_map);
|
||||
Vector<VisualShader::DefaultTextureParam> ret;
|
||||
ret.push_back(dtp);
|
||||
return ret;
|
||||
|
|
|
@ -351,11 +351,11 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V
|
|||
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
|
||||
VisualShader::DefaultTextureParam dtp_vx;
|
||||
dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx");
|
||||
dtp_vx.params[0] = position_texture;
|
||||
dtp_vx.params.push_back(position_texture);
|
||||
|
||||
VisualShader::DefaultTextureParam dtp_nm;
|
||||
dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm");
|
||||
dtp_nm.params[0] = normal_texture;
|
||||
dtp_nm.params.push_back(normal_texture);
|
||||
|
||||
Vector<VisualShader::DefaultTextureParam> ret;
|
||||
ret.push_back(dtp_vx);
|
||||
|
|
Loading…
Reference in New Issue