Merge pull request #75366 from Chaosus/shader_compiler_fix_operator
Fix to some operators in shaders are not compiled properly
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commit
9dcfdc2051
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@ -1357,7 +1357,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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if (p_use_scope) {
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code += "(";
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}
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code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + " " + _opstr(onode->op) + " " + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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if (p_use_scope) {
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code += ")";
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}
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