remove dead code from DisplayServerWindows::window_set_size
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@ -1832,24 +1832,6 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
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int w = p_size.width;
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int w = p_size.width;
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int h = p_size.height;
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int h = p_size.height;
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wd.width = w;
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wd.height = h;
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#if defined(RD_ENABLED)
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if (rendering_context) {
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rendering_context->window_set_size(p_window, w, h);
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}
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#endif
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#if defined(GLES3_ENABLED)
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if (gl_manager_native) {
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gl_manager_native->window_resize(p_window, w, h);
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}
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if (gl_manager_angle) {
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gl_manager_angle->window_resize(p_window, w, h);
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}
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#endif
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RECT rect;
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RECT rect;
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GetWindowRect(wd.hWnd, &rect);
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GetWindowRect(wd.hWnd, &rect);
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@ -4640,6 +4622,14 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
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// Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
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// Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
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rendering_context->window_set_size(window_id, window.width, window.height);
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rendering_context->window_set_size(window_id, window.width, window.height);
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}
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}
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#endif
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#if defined(GLES3_ENABLED)
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if (gl_manager_native) {
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gl_manager_native->window_resize(window_id, window.width, window.height);
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}
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if (gl_manager_angle) {
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gl_manager_angle->window_resize(window_id, window.width, window.height);
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}
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#endif
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#endif
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}
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}
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