fixed visibility toggle with node selection

before this PR toggling visibility of not selected nodes would toggle
the visibility of the whole selection.
This PR changes this behaviour, so if visibility is toggled on a node
that it is not selected, the visibility toggle will happen only on this
node.
No changes to the behaviour of when one of the selected nodes has
visibility toggled: they still toggle all together
This commit is contained in:
QbieShay 2018-10-14 19:33:34 +02:00
parent fe0db6c479
commit 9de3924fea
1 changed files with 1 additions and 1 deletions

View File

@ -73,7 +73,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
undo_redo->create_action(TTR("Toggle Visible"));
_toggle_visible(n);
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() > 1) {
if (selection.size() > 1 && selection.find(n) != NULL) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node *nv = E->get();
ERR_FAIL_COND(!nv);