Merge pull request #27657 from m4gr3d/add_android_studio_support
Add Android Studio support
This commit is contained in:
commit
9dee6bce8d
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@ -7,14 +7,18 @@ doc/_build/
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# Javascript specific
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*.bc
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# CLion
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cmake-build-debug
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# Android specific
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platform/android/java/.gradle
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platform/android/java/.gradletasknamecache
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platform/android/java/local.properties
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platform/android/java/project.properties
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.gradle
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local.properties
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*.iml
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.idea
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.gradletasknamecache
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project.properties
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platform/android/java/libs/*
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platform/android/java/assets
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platform/android/java/*.iml
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# General c++ generated files
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*.lib
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@ -0,0 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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package="com.godot.game"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto"
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>
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<supports-screens android:smallScreens="true"
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android:normalScreens="true"
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android:largeScreens="true"
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android:xlargeScreens="true"/>
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<uses-feature android:glEsVersion="0x00020000" android:required="true" />
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<application android:label="@string/godot_project_name_string" android:icon="@drawable/icon" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" >
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<activity android:name="org.godotengine.godot.Godot"
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android:label="@string/godot_project_name_string"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"
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android:resizeableActivity="false"
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tools:ignore="UnusedAttribute">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<service android:name="org.godotengine.godot.GodotDownloaderService" />
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</application>
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<instrumentation android:icon="@drawable/icon"
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android:label="@string/godot_project_name_string"
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android:name="org.godotengine.godot.GodotInstrumentation"
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android:targetPackage="com.godot.game" />
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</manifest>
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@ -0,0 +1,18 @@
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cmake_minimum_required(VERSION 3.6)
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project(godot)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(GODOT_ROOT_DIR ../../..)
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# Get sources
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file(GLOB_RECURSE SOURCES ${GODOT_ROOT_DIR}/*.c**)
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file(GLOB_RECURSE HEADERS ${GODOT_ROOT_DIR}/*.h**)
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add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
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target_include_directories(${PROJECT_NAME}
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SYSTEM PUBLIC
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${GODOT_ROOT_DIR}
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${GODOT_ROOT_DIR}/modules/gdnative/include)
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@ -0,0 +1,108 @@
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buildscript {
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repositories {
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google()
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jcenter()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.3.2'
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}
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}
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allprojects {
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repositories {
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google()
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jcenter()
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}
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}
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apply plugin: 'com.android.library'
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dependencies {
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implementation "com.android.support:support-core-utils:28.0.0"
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}
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def pathToRootDir = "../../../"
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// Note: Only keep the abis you support to speed up the gradle 'assemble' task.
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def supportedAbis = ["armv6", "armv7", "arm64v8", "x86", "x86_64"]
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android {
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lintOptions {
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abortOnError false
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disable "MissingTranslation", 'UnusedResources'
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}
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compileSdkVersion 28
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buildToolsVersion "28.0.3"
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useLibrary 'org.apache.http.legacy'
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packagingOptions {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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}
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defaultConfig {
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minSdkVersion 18
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targetSdkVersion 28
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}
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sourceSets {
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main {
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manifest.srcFile "AndroidManifest.xml"
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java.srcDirs = ["${pathToRootDir}platform/android/java/src"]
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res.srcDirs = ["${pathToRootDir}platform/android/java/res"]
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aidl.srcDirs = ["${pathToRootDir}platform/android/java/aidl"]
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assets.srcDirs = ["${pathToRootDir}platform/android/java/assets"]
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}
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debug.jniLibs.srcDirs = ["${pathToRootDir}platform/android/java/libs/debug"]
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release.jniLibs.srcDirs = ["${pathToRootDir}platform/android/java/libs/release"]
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}
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libraryVariants.all { variant ->
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variant.outputs.all { output ->
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output.outputFileName = "godot-lib.${variant.name}.aar"
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}
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def buildType = variant.buildType.name.capitalize()
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def taskPrefix = ""
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if (project.path != ":") {
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taskPrefix = project.path + ":"
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}
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// Disable the externalNativeBuild* task as it would cause build failures since the cmake build
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// files is only setup for editing support.
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gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
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// Create tasks to generate the Godot native libraries.
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def taskName = "compileGodotNativeLibs" + buildType
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def releaseTarget = "release"
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if (buildType == "Debug") {
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releaseTarget += "_debug"
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}
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def abiTaskNames = []
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// Creating gradle tasks to generate the native libraries for the supported abis.
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supportedAbis.each { abi ->
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def abiTaskName = taskName + abi.capitalize()
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abiTaskNames += abiTaskName
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tasks.create(name: abiTaskName, type: Exec) {
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executable "scons"
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args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${abi}"
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}
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}
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// Creating gradle task to run all of the previously generated tasks.
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tasks.create(name: taskName, type: GradleBuild) {
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tasks = abiTaskNames
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}
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// Schedule the tasks so the generated libs are present before the aar file is packaged.
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tasks["merge${buildType}JniLibFolders"].dependsOn taskName
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}
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externalNativeBuild {
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cmake {
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path "CMakeLists.txt"
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}
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}
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}
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Binary file not shown.
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@ -0,0 +1,6 @@
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#Sun Mar 31 16:34:43 PDT 2019
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.1-all.zip
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@ -0,0 +1,172 @@
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#!/usr/bin/env sh
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##############################################################################
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##
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## Gradle start up script for UN*X
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##
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##############################################################################
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# Attempt to set APP_HOME
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# Resolve links: $0 may be a link
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PRG="$0"
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# Need this for relative symlinks.
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while [ -h "$PRG" ] ; do
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ls=`ls -ld "$PRG"`
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link=`expr "$ls" : '.*-> \(.*\)$'`
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if expr "$link" : '/.*' > /dev/null; then
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PRG="$link"
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else
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PRG=`dirname "$PRG"`"/$link"
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fi
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done
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SAVED="`pwd`"
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cd "`dirname \"$PRG\"`/" >/dev/null
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APP_HOME="`pwd -P`"
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cd "$SAVED" >/dev/null
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APP_NAME="Gradle"
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APP_BASE_NAME=`basename "$0"`
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# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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DEFAULT_JVM_OPTS=""
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# Use the maximum available, or set MAX_FD != -1 to use that value.
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MAX_FD="maximum"
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warn () {
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echo "$*"
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}
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die () {
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echo
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echo "$*"
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echo
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exit 1
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}
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# OS specific support (must be 'true' or 'false').
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cygwin=false
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msys=false
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darwin=false
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nonstop=false
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case "`uname`" in
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CYGWIN* )
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cygwin=true
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;;
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Darwin* )
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darwin=true
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;;
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MINGW* )
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msys=true
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;;
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NONSTOP* )
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nonstop=true
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;;
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esac
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CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
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# Determine the Java command to use to start the JVM.
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if [ -n "$JAVA_HOME" ] ; then
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if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
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# IBM's JDK on AIX uses strange locations for the executables
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JAVACMD="$JAVA_HOME/jre/sh/java"
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else
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JAVACMD="$JAVA_HOME/bin/java"
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fi
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if [ ! -x "$JAVACMD" ] ; then
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die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
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Please set the JAVA_HOME variable in your environment to match the
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location of your Java installation."
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fi
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else
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JAVACMD="java"
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which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
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Please set the JAVA_HOME variable in your environment to match the
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location of your Java installation."
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fi
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# Increase the maximum file descriptors if we can.
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if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
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MAX_FD_LIMIT=`ulimit -H -n`
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if [ $? -eq 0 ] ; then
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if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
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MAX_FD="$MAX_FD_LIMIT"
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fi
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ulimit -n $MAX_FD
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if [ $? -ne 0 ] ; then
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warn "Could not set maximum file descriptor limit: $MAX_FD"
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fi
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else
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warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
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fi
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fi
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# For Darwin, add options to specify how the application appears in the dock
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if $darwin; then
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GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
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fi
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# For Cygwin, switch paths to Windows format before running java
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if $cygwin ; then
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APP_HOME=`cygpath --path --mixed "$APP_HOME"`
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CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
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JAVACMD=`cygpath --unix "$JAVACMD"`
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# We build the pattern for arguments to be converted via cygpath
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ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
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SEP=""
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for dir in $ROOTDIRSRAW ; do
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ROOTDIRS="$ROOTDIRS$SEP$dir"
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SEP="|"
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done
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OURCYGPATTERN="(^($ROOTDIRS))"
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# Add a user-defined pattern to the cygpath arguments
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if [ "$GRADLE_CYGPATTERN" != "" ] ; then
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OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
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fi
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# Now convert the arguments - kludge to limit ourselves to /bin/sh
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i=0
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for arg in "$@" ; do
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CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
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CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
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if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
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eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
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else
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eval `echo args$i`="\"$arg\""
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fi
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i=$((i+1))
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done
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case $i in
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(0) set -- ;;
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(1) set -- "$args0" ;;
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(2) set -- "$args0" "$args1" ;;
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(3) set -- "$args0" "$args1" "$args2" ;;
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(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
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(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
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(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
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(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
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(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
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(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
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esac
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fi
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# Escape application args
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save () {
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for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
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echo " "
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}
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APP_ARGS=$(save "$@")
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# Collect all arguments for the java command, following the shell quoting and substitution rules
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eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
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# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
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if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
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cd "$(dirname "$0")"
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fi
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exec "$JAVACMD" "$@"
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@ -0,0 +1,84 @@
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@if "%DEBUG%" == "" @echo off
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@rem ##########################################################################
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@rem
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@rem Gradle startup script for Windows
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@rem
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@rem ##########################################################################
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@rem Set local scope for the variables with windows NT shell
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if "%OS%"=="Windows_NT" setlocal
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set DIRNAME=%~dp0
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if "%DIRNAME%" == "" set DIRNAME=.
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set APP_BASE_NAME=%~n0
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set APP_HOME=%DIRNAME%
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@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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set DEFAULT_JVM_OPTS=
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@rem Find java.exe
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if defined JAVA_HOME goto findJavaFromJavaHome
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set JAVA_EXE=java.exe
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%JAVA_EXE% -version >NUL 2>&1
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if "%ERRORLEVEL%" == "0" goto init
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echo.
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echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
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echo.
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echo Please set the JAVA_HOME variable in your environment to match the
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echo location of your Java installation.
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goto fail
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:findJavaFromJavaHome
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set JAVA_HOME=%JAVA_HOME:"=%
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set JAVA_EXE=%JAVA_HOME%/bin/java.exe
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if exist "%JAVA_EXE%" goto init
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echo.
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echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
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echo.
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echo Please set the JAVA_HOME variable in your environment to match the
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echo location of your Java installation.
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goto fail
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:init
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@rem Get command-line arguments, handling Windows variants
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if not "%OS%" == "Windows_NT" goto win9xME_args
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:win9xME_args
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@rem Slurp the command line arguments.
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set CMD_LINE_ARGS=
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set _SKIP=2
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:win9xME_args_slurp
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if "x%~1" == "x" goto execute
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set CMD_LINE_ARGS=%*
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:execute
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@rem Setup the command line
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set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
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@rem Execute Gradle
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"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
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:end
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@rem End local scope for the variables with windows NT shell
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if "%ERRORLEVEL%"=="0" goto mainEnd
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:fail
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rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
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rem the _cmd.exe /c_ return code!
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if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
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exit /b 1
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:mainEnd
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if "%OS%"=="Windows_NT" endlocal
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:omega
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@ -0,0 +1,2 @@
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// Configure the root project.
|
||||
rootProject.name = "Godot"
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