Show function name in debugger stack trace
Also show script and line when the instance is gone when resuming from yield.
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@ -622,8 +622,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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d["frame"] = i;
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s->set_metadata(0, d);
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//String line = itos(i)+" - "+String(d["file"])+":"+itos(d["line"])+" - at func: "+d["function"];
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String line = itos(i) + " - " + String(d["file"]) + ":" + itos(d["line"]);
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String line = itos(i) + " - " + String(d["file"]) + ":" + itos(d["line"]) + " - at function: " + d["function"];
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s->set_text(0, line);
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if (i == 0)
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@ -1778,7 +1778,7 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
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if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
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#ifdef DEBUG_ENABLED
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ERR_EXPLAIN("Resumed after yield, but class instance is gone");
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ERR_EXPLAIN("Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script->get_path() + ":" + itos(state.line));
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ERR_FAIL_V(Variant());
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#else
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return Variant();
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@ -1874,7 +1874,7 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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ERR_FAIL_COND_V(!function, Variant());
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if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
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#ifdef DEBUG_ENABLED
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ERR_EXPLAIN("Resumed after yield, but class instance is gone");
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ERR_EXPLAIN("Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script->get_path() + ":" + itos(state.line));
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ERR_FAIL_V(Variant());
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#else
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return Variant();
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