Merge pull request #43897 from RandomShaper/fix_refl_probe_vis_3.2

Put misc. 3D tool visible instances on their own layer (3.2)
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Rémi Verschelde 2020-12-03 13:29:36 +01:00 committed by GitHub
commit 9df3d06d1f
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3 changed files with 14 additions and 6 deletions

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@ -2964,10 +2964,11 @@ void SpatialEditorViewport::_menu_option(int p_option) {
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS); int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
bool current = view_menu->get_popup()->is_item_checked(idx); bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current; current = !current;
if (current) uint32_t layers = ((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER);
camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER)); if (current) {
else layers |= (1 << GIZMO_EDIT_LAYER);
camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER)); }
camera->set_cull_mask(layers);
view_menu->get_popup()->set_item_checked(idx, current); view_menu->get_popup()->set_item_checked(idx, current);
} break; } break;
@ -3850,7 +3851,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
surface->set_clip_contents(true); surface->set_clip_contents(true);
camera = memnew(Camera); camera = memnew(Camera);
camera->set_disable_gizmo(true); camera->set_disable_gizmo(true);
camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER)); camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER));
viewport->add_child(camera); viewport->add_child(camera);
camera->make_current(); camera->make_current();
surface->set_focus_mode(FOCUS_ALL); surface->set_focus_mode(FOCUS_ALL);
@ -4462,12 +4463,14 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
VS::get_singleton()->instance_geometry_set_cast_shadows_setting( VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
si->sbox_instance, si->sbox_instance,
VS::SHADOW_CASTING_SETTING_OFF); VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
si->sbox_instance_xray = VisualServer::get_singleton()->instance_create2( si->sbox_instance_xray = VisualServer::get_singleton()->instance_create2(
selection_box_xray->get_rid(), selection_box_xray->get_rid(),
sp->get_world()->get_scenario()); sp->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_cast_shadows_setting( VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
si->sbox_instance_xray, si->sbox_instance_xray,
VS::SHADOW_CASTING_SETTING_OFF); VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
return si; return si;
} }

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@ -217,7 +217,8 @@ public:
enum { enum {
GIZMO_BASE_LAYER = 27, GIZMO_BASE_LAYER = 27,
GIZMO_EDIT_LAYER = 26, GIZMO_EDIT_LAYER = 26,
GIZMO_GRID_LAYER = 25 GIZMO_GRID_LAYER = 25,
MISC_TOOL_LAYER = 24
}; };
enum NavigationScheme { enum NavigationScheme {

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@ -1084,11 +1084,15 @@ void GridMapEditor::_notification(int p_what) {
grid[i] = VS::get_singleton()->mesh_create(); grid[i] = VS::get_singleton()->mesh_create();
grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario()); grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario()); selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
} }
selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario()); selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(selection_instance, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
paste_instance = VisualServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario()); paste_instance = VisualServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(paste_instance, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
_update_selection_transform(); _update_selection_transform();
_update_paste_indicator(); _update_paste_indicator();