Fix some more wrong node names
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parent
a01b18a476
commit
9e095bb68b
@ -726,7 +726,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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dup->set_name(parent->validate_child_name(dup));
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dup->set_name(parent->validate_child_name(dup));
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editor_data->get_undo_redo().add_do_method(add_below_node, "add_sibling", dup);
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editor_data->get_undo_redo().add_do_method(add_below_node, "add_sibling", dup, true);
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for (Node *F : owned) {
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for (Node *F : owned) {
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if (!duplimap.has(F)) {
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if (!duplimap.has(F)) {
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@ -6851,7 +6851,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
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_process_mesh_instances(state, root);
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_process_mesh_instances(state, root);
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if (state->animations.size()) {
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if (state->animations.size()) {
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AnimationPlayer *ap = memnew(AnimationPlayer);
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AnimationPlayer *ap = memnew(AnimationPlayer);
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root->add_child(ap);
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root->add_child(ap, true);
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ap->set_owner(root);
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ap->set_owner(root);
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for (int i = 0; i < state->animations.size(); i++) {
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for (int i = 0; i < state->animations.size(); i++) {
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_import_animation(state, ap, i, p_bake_fps);
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_import_animation(state, ap, i, p_bake_fps);
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