Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions

This commit is contained in:
Rémi Verschelde 2021-11-15 10:56:37 +01:00 committed by GitHub
commit 9e1c190ce1
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2 changed files with 19 additions and 19 deletions

View File

@ -52,22 +52,6 @@ void Skeleton2DEditor::_menu_option(int p_option) {
}
switch (p_option) {
case MENU_OPTION_MAKE_REST: {
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
err_dialog->popup_centered();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Rest Pose from Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
ur->add_do_method(bone, "set_rest", bone->get_transform());
ur->add_undo_method(bone, "set_rest", bone->get_rest());
}
ur->commit_action();
} break;
case MENU_OPTION_SET_REST: {
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
@ -84,6 +68,22 @@ void Skeleton2DEditor::_menu_option(int p_option) {
ur->commit_action();
} break;
case MENU_OPTION_MAKE_REST: {
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
err_dialog->popup_centered();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Rest Pose from Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
ur->add_do_method(bone, "set_rest", bone->get_transform());
ur->add_undo_method(bone, "set_rest", bone->get_rest());
}
ur->commit_action();
} break;
}
}
@ -98,10 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
options->set_text(TTR("Skeleton2D"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons")));
options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_SET_REST);
options->get_popup()->add_separator();
// Use the "Overwrite" word to highlight that this is a destructive operation.
options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_MAKE_REST);
options->set_switch_on_hover(true);
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option));

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@ -40,8 +40,8 @@ class Skeleton2DEditor : public Control {
GDCLASS(Skeleton2DEditor, Control);
enum Menu {
MENU_OPTION_MAKE_REST,
MENU_OPTION_SET_REST,
MENU_OPTION_MAKE_REST,
};
Skeleton2D *node;