Avoid overflow when calculating visible_cells
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@ -211,7 +211,7 @@ struct SpatialIndexer2D {
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List<VisibilityNotifier2D *> added;
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List<VisibilityNotifier2D *> removed;
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int visible_cells = (end.x - begin.x) * (end.y - begin.y);
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uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y);
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if (visible_cells > 10000) {
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//well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell
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