Fix project manager display at small window sizes
- Don't use minimum size for project order/filter controls. This also allows the filter field to become longer at large window sizes. - Hide the loading label instead of changing its opacity. This causes a reflow during loading, but this is preferable to having the UI overflow. - Hide the About button on Android as it will spawn a dialog that's too large to be closed on most screens. - Hide the language dropdown on Android as it doesn't work correctly. This allows the project manager to be displayed correctly at much lower window sizes than previously.
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@ -2095,7 +2095,7 @@ void ProjectManager::_confirm_update_settings() {
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void ProjectManager::_open_selected_projects() {
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void ProjectManager::_open_selected_projects() {
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// Show loading text to tell the user that the project manager is busy loading.
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// Show loading text to tell the user that the project manager is busy loading.
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// This is especially important for the HTML5 project manager.
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// This is especially important for the HTML5 project manager.
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loading_label->set_modulate(Color(1, 1, 1));
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loading_label->show();
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const RBSet<String> &selected_list = _project_list->get_selected_project_keys();
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const RBSet<String> &selected_list = _project_list->get_selected_project_keys();
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@ -2592,8 +2592,8 @@ ProjectManager::ProjectManager() {
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loading_label->add_theme_font_override("font", get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
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loading_label->add_theme_font_override("font", get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
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loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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hb->add_child(loading_label);
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hb->add_child(loading_label);
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// Hide the label but make it still take up space. This prevents reflows when showing the label.
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// The loading label is shown later.
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loading_label->set_modulate(Color(0, 0, 0, 0));
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loading_label->hide();
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Label *sort_label = memnew(Label);
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Label *sort_label = memnew(Label);
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sort_label->set_text(TTR("Sort:"));
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sort_label->set_text(TTR("Sort:"));
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@ -2601,7 +2601,7 @@ ProjectManager::ProjectManager() {
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filter_option = memnew(OptionButton);
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filter_option = memnew(OptionButton);
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filter_option->set_clip_text(true);
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filter_option->set_clip_text(true);
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filter_option->set_custom_minimum_size(Size2(150 * EDSCALE, 10 * EDSCALE));
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filter_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
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filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
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hb->add_child(filter_option);
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hb->add_child(filter_option);
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@ -2727,6 +2727,12 @@ ProjectManager::ProjectManager() {
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language_btn->set_icon(get_theme_icon(SNAME("Environment"), SNAME("EditorIcons")));
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language_btn->set_icon(get_theme_icon(SNAME("Environment"), SNAME("EditorIcons")));
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language_btn->set_focus_mode(Control::FOCUS_NONE);
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language_btn->set_focus_mode(Control::FOCUS_NONE);
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language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
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language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
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#ifdef ANDROID_ENABLED
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// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
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// Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
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// Hiding the language selection dropdown also leaves more space for the version label to display.
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language_btn->hide();
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#endif
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Vector<String> editor_languages;
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Vector<String> editor_languages;
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List<PropertyInfo> editor_settings_properties;
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List<PropertyInfo> editor_settings_properties;
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@ -2869,8 +2875,8 @@ ProjectManager::ProjectManager() {
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SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
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SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
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// Define a minimum window size to prevent UI elements from overlapping or being cut off
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// Define a minimum window size to prevent UI elements from overlapping or being cut off.
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DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE);
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DisplayServer::get_singleton()->window_set_min_size(Size2(520, 350) * EDSCALE);
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// Resize the bootsplash window based on Editor display scale EDSCALE.
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// Resize the bootsplash window based on Editor display scale EDSCALE.
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float scale_factor = MAX(1, EDSCALE);
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float scale_factor = MAX(1, EDSCALE);
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